khanat-client-data-NeL/data/ryz/ryz_ring/r2_features_boss_spawner.lua

558 lines
18 KiB
Lua
Raw Permalink Normal View History

2016-05-06 10:56:20 +00:00
r2.Features.BossSpawnerFeature = {}
local feature = r2.Features.BossSpawnerFeature
feature.Name="BossSpawnerFeature"
feature.Description="Spawns a boss after the death of a chosen number of kitin workers"
feature.Components = {}
feature.Components.BossSpawner =
{
BaseClass="LogicEntity",
Name="BossSpawner",
InEventUI = true,
Menu="ui:interface:r2ed_feature_menu",
DisplayerProperties = "R2::CDisplayerLua",
DisplayerPropertiesParams = "bossSpawnerDisplayer",
DisplayerUI = "R2::CDisplayerLua",
DisplayerUIParams = "defaultUIDisplayer",
DisplayerVisual = "R2::CDisplayerVisualEntity",
-----------------------------------------------------------------------------------------------
Parameters = {},
ApplicableActions = { "activate", "deactivate"},
Events = { "activation", "deactivation", "trigger"},
Conditions = { "is active", "is inactive"},
TextContexts = {},
TextParameters = {},
LiveParameters = {},
-----------------------------------------------------------------------------------------------
--Category="uiR2EDRollout_Guards"
Prop =
{
{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
{Name="Components", Type="Table", Visible= false},
{Name= "Ghosts", Type = "Table", Visible = false },
{Name= "Name", Type="String", MaxNumChar="32"},
{Name= "Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
{Name="TriggerValue", Type="Number", Min="0", DefaultValue="0", Translation="uiR2EDProp_TriggerValue"},
{Name="BossId", Type="RefId", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_BossId"},
{Name="GuardNumber", Type="Number", Category="uiR2EDRollout_Guards", WidgetStyle="EnumDropDown",
Enum={"1", "2", "3", "4", "5"}, DefaultValue="5"},
{Name="Guard1Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard1Id", Visible= function(this) return this:displayRefId(1) end},
{Name="Guard2Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard2Id", Visible= function(this) return this:displayRefId(2) end},
{Name="Guard3Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard3Id", Visible= function(this) return this:displayRefId(3) end},
{Name="Guard4Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard4Id", Visible= function(this) return this:displayRefId(4) end},
{Name="Guard5Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard5Id", Visible= function(this) return this:displayRefId(5) end},
},
getParentTreeNode = function(this)
return this:getFeatureParentTreeNode()
end,
getAvailableCommands = function(this, dest)
r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
this:getAvailableDisplayModeCommands(dest)
end,
appendInstancesByType = function(this, destTable, kind)
assert(type(kind) == "string")
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
for k, component in specPairs(this.Components) do
component:appendInstancesByType(destTable, kind)
end
end,
getSelectBarSons = function(this)
return Components
end,
canHaveSelectBarSons = function(this)
return false;
end,
onPostCreate = function(this)
--this:createGhostComponents()
if this.User.DisplayProp and this.User.DisplayProp == 1 then
r2:setSelectedInstanceId(this.InstanceId)
r2:showProperties(this)
this.User.DisplayProp = nil
end
end,
pretranslate = function(this, context)
r2.Translator.createAiGroup(this, context)
--r2.Translator.pretranslateDefaultFeature(this, context)
end,
translate = function(this, context)
r2.Translator.translateAiGroup(this, context)
r2.Translator.translateFeatureActivation(this, context)
--r2.Translator.translateDefaultFeature(this, context)
end
}
-------------------------------------------------------------------------------------------------------------------------
local component = feature.Components.BossSpawner
function component:getMaxTriggerValue()
return tostring(this.GuardNumber)
end
function component:displayRefId(index)
local nbGuards = self.GuardNumber + 1
if index <= nbGuards then
return true
end
return false
end
component.getLogicAction = function(entity, context, action)
assert( action.Class == "ActionStep")
local component = r2:getInstanceFromId(action.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
local rtBossGrp = r2.Translator.getRtGroup(context, component.BossId)
if (action.Action.Type == "spawnEntity") then
if rtBossGrp then
local actionTrigger = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6)
local actionSpawn = r2.Translator.createAction("spawn", rtBossGrp.Id)
local retAction = r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1",
r2.Translator.createAction("multi_actions", {actionTrigger, actionSpawn})
)
return retAction, retAction
end
return nil, nil
end
return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
end
component.getLogicCondition = function(this, context, condition)
assert( condition.Class == "ConditionStep")
local component = r2:getInstanceFromId(condition.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp)
end
component.getLogicEvent = function(this, context, event)
assert( event.Class == "LogicEntityAction")
local component = this -- r2:getInstanceFromId(event.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
if tostring(event.Event.Type) == "trigger" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 6)
end
return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
end
------------------------------------------------------------------------------------------------------------------
local bossSpawnerDisplayerTable = clone(r2:propertySheetDisplayer())
--
-- If the message is received by a client that didn't request the modification, we must make sure this client
-- doesn't modify the data because it has already been performed by the initial client.
--
local function checkPickedEntity(this, instanceId, attributeName)
if instanceId == "" then
return false
end
local tmpInstance = r2:getInstanceFromId(instanceId)
assert(tmpInstance)
local i = 1
while i < 6 do
local attrName = "Guard" ..i.. "Id"
if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then
return false
end
i = i + 1
end
if attributeName ~= "BossId" and tmpInstance.InstanceId == this.BossId then
return false
end
return true
end
local oldOnAttrModified = bossSpawnerDisplayerTable.onAttrModified
function bossSpawnerDisplayerTable:onAttrModified(instance, attributeName)
-- call base version
oldOnAttrModified(self, instance, attributeName)
if attributeName == "GuardNumber" then
local propertySheet = r2:getPropertySheet(instance)
local nbGuards = instance.GuardNumber + 1
local i = 1
while i <= 5 do
if i > nbGuards then
local name = "Guard"..tostring(i).."Id"
local refId = propertySheet:find(name)
local refIdName = refId:find("name")
refIdName.hardtext = "NONE"
r2.requestSetNode(instance.InstanceId, name, "")
end
i = i + 1
end
if instance.TriggerValue >= nbGuards then
messageBox("Trigger value was exceeding the number of picked guards and was reset to 0")
displaySystemInfo(i18n.get("uiR2EdInvalidTriggerValue"), "BC")
r2.requestSetNode(instance.InstanceId, "TriggerValue", 0)
end
propertySheet.Env.updatePropVisibility()
return
end
--check if the trigger value doesn't exceed the number of picked guards (or groups)
--if it does, reset the value to 0
if attributeName == "TriggerValue" then
local propertySheet = r2:getPropertySheet(instance)
local i = 1
local nbPickedGuards = 0
while i <= 5 do
local guardId = "Guard"..tostring(i).."Id"
local refId = instance[guardId]
r2.print("refId = " ..tostring(refId))
if refId ~= "" then
nbPickedGuards = nbPickedGuards + 1
end
i = i + 1
end
if instance.TriggerValue ~= 0 and tonumber(instance.TriggerValue) >= nbPickedGuards then
r2.requestSetNode(instance.InstanceId, attributeName, 0)
displaySystemInfo(i18n.get("uiR2EdInvalidTriggerValue"), "BC")
messageBox("The trigger value shouldn't exceed the number of picked guards (or picked groups)")
end
return
end
if string.find(attributeName, "Id") == nil or attributeName == "InstanceId" then return end
local propertySheet = r2:getPropertySheet(instance)
local refId = propertySheet:find(attributeName)
if refId == nil then return end
local refIdName = refId:find("name")
local instanceId = instance[attributeName]
if instanceId == "" then
local i = 1
local nbPickedGuards = 0
--when clearing a refId, check if the trigger value is still valid
while i <= 5 do
local guardId = "Guard"..tostring(i).."Id"
local refId = instance[guardId]
if refId ~= "" then
nbPickedGuards = nbPickedGuards + 1
end
i = i + 1
end
if instance.TriggerValue ~= 0 and tonumber(instance.TriggerValue) >= nbPickedGuards then
r2.requestSetNode(instance.InstanceId, "TriggerValue", 0)
displaySystemInfo(i18n.get("uiR2EdInvalidTriggerValue"), "BC")
messageBox("The trigger value shouldn't exceed the number of picked guards (or picked groups)")
end
refIdName.hardtext = "NONE"
return
end
local inserted = checkPickedEntity(instance, instanceId, attributeName)
if inserted == true then
local tmpInstance = r2:getInstanceFromId(instanceId)
refIdName.hardtext = tmpInstance.Name
else
r2.requestSetNode(instance.InstanceId, attributeName, "")
end
instance.User.onHrcMove = false
end
function bossSpawnerDisplayerTable:onSelect(instance, isSelected)
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
end
function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
tmpInstance.User.SelfModified = true
end
local function reattributeIdOnHrcMove(bSpawner, group, targetAttr)
local propertySheet = r2:getPropertySheet(bSpawner)
local refId = propertySheet:find(targetAttr)
local refIdName = refId:find("name")
r2.requestSetNode(bSpawner.InstanceId, targetAttr, group.InstanceId)
refIdName.hardtext = group.Name
bSpawner.User.onHrcMove = true
end
function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
assert(tmpInstance)
if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
local group = tmpInstance.ParentInstance
if group:isKindOf("NpcGrpFeature") then
reattributeIdOnHrcMove(self, group, targetAttr)
end
tmpInstance.User.SelfModified = false
end
end
function r2:bossSpawnerDisplayer()
return bossSpawnerDisplayerTable -- returned shared displayer to avoid wasting memory
end
--------------------------------------------------------------------------------------------------------------------
component.createGhostComponents= function(this, act)
local comp = this
local boss = r2:getInstanceFromId(comp.BossId)
if boss == nil then
debugInfo("BossSpawner: Can't spawn a nil boss. You have to pick one.")
--assert(boss)
return
end
local counter = r2.newComponent("Counter")
assert(counter)
counter.Base = "palette.entities.botobjects.milestone"
counter.Name = "Guards Counter"
counter.Position.x = comp.Position.x
counter.Position.y = comp.Position.y
counter.Position.z = 0
local nbGuard = 0
local eventType = "" --depends on the instance type (groupe or npc)
local eventName = ""
-- Add to each guard a 'OnDeath EventHandler' which decrements the counter
for id = 1, 5 do
local propertyName = "Guard"..tonumber(id).."Id"
if comp[propertyName] ~= nil and comp[propertyName] ~= "" then
local guardInstance = r2:getInstanceFromId(comp[propertyName])
if guardInstance then
if guardInstance:isKindOf("Npc") then
eventType = "death"
eventName = "On Death"
elseif guardInstance:isKindOf("NpcGrpFeature") then
eventType = "group death"
eventName = "On Group Death"
end
local eventHandler = r2.newComponent("LogicEntityAction")
--eventHandler.Event.Type = "death"
eventHandler.Event.Type = eventType
eventHandler.Event.Value = ""
--eventHandler.Name = "On Death"
eventHandler.Event.Name = eventName
local action = r2.newComponent("ActionStep")
table.insert(eventHandler.Actions, action)
action.Entity = r2.RefId(counter.InstanceId)
action.Action.Type = "Decrement"
action.Action.Value = ""
if guardInstance:isKindOf("Npc") then
r2.requestInsertGhostNode(guardInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler)
elseif guardInstance:isKindOf("NpcGrpFeature") then
r2.requestInsertGhostNode(guardInstance.Components[0].Behavior.InstanceId, "Actions", -1, "", eventHandler)
end
--r2.requestInsertGhostNode(guardInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler)
nbGuard = nbGuard + 1
end
end
end
if nbGuard == 0 then
r2.print("BossSpawner: No guard has been picked.")
return
end
counter.Value = tonumber(nbGuard)
counter.TriggerValue = comp.TriggerValue
do
local eventHandler = r2.newComponent("LogicEntityAction")
eventHandler.Event.Type = "On Trigger"
eventHandler.Event.Value = ""
eventHandler.Name = "On Trigger"
local action = r2.newComponent("ActionStep")
action.Entity = r2.RefId(comp.InstanceId) --r2.RefId(boss.InstanceId)
action.Action.Type = "spawnEntity"
action.Action.Value = ""
table.insert(eventHandler.Actions, action)
table.insert(counter.Behavior.Actions, eventHandler)
end
r2.requestInsertGhostNode(comp.InstanceId, "Components", -1, "", counter)
--r2.requestInsertGhostNode(r2:getCurrentAct().InstanceId, "Features", -1, "", counter)
if boss:isKindOf("NpcGrpFeature") then
local instanceId = boss.Components[0].InstanceId
--debugInfo("setting autospawn for: " ..instanceId)
r2.requestSetGhostNode(instanceId, "AutoSpawn", 0)
else
r2.requestSetGhostNode(boss.InstanceId, "AutoSpawn", 0)
end
end
component.createComponent = function(x, y)
local comp = r2.newComponent("BossSpawner")
assert(comp)
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.user_event")
comp.Name = r2:genInstanceName(i18n.get("uiR2EdBossSpawner")):toUtf8()
comp.Position.x = x
comp.Position.y = y
comp.Position.z = r2:snapZToGround(x, y)
comp.TriggerValue = 0
comp.GuardNumber = 0
comp._Seed = os.time()
comp.Guard1Id = r2.RefId("")
comp.Guard2Id = r2.RefId("")
comp.Guard3Id = r2.RefId("")
comp.Guard4Id = r2.RefId("")
comp.Guard5Id = r2.RefId("")
comp.BossId = r2.RefId("")
return comp
end
component.create = function()
if not r2:checkAiQuota() then return end
local function paramsOk(resultTable)
local x = tonumber( resultTable["X"] )
local y = tonumber( resultTable["Y"] )
local showAgain = tonumber(resultTable["Display"])
--debugInfo("Show again: "..tostring(showAgain))
if not x or not y
then
debugInfo("Can't create Component")
return
end
if showAgain == 1 then
r2.setDisplayInfo("BossSpawnerForm", 0)
else r2.setDisplayInfo("BossSpawnerForm", 1) end
local component = feature.Components.BossSpawner.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function paramsCancel()
debugInfo("Cancel form for 'BossSpawnerFeature' creation")
end
local function posOk(x, y, z)
debugInfo(string.format("Validate creation of 'BossSpawnerFeature' at pos (%d, %d, %d)", x, y, z))
if r2.mustDisplayInfo("BossSpawner") == 1 then
r2.displayFeatureHelp("BossSpawner")
end
r2.requestNewAction(i18n.get("uiR2EDNewBossSpawnerAction"))
local component = feature.Components.BossSpawner.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function posCancel()
debugInfo("Cancel choice 'BossSpawnerFeature' position")
end
local creature = r2.Translator.getDebugCreature("object_component_user_event.creature")
r2:choosePos(creature, posOk, posCancel, "createFeatureBossSpawner")
end
--
-- Registers the feature creation form used as a creation menu in the editor
--
function component:registerMenu(logicEntityMenu)
local name = i18n.get("uiR2EdBossSpawner")
logicEntityMenu:addLine(ucstring(name), "lua", "", "BossSpawner")
end
function component:getLogicTranslations()
local logicTranslations = {}
r2.Translator.addActivationToTranslations(logicTranslations)
return logicTranslations
end
r2.Features["BossSpawnerFeature"] = feature