test-client-godot/assets/Scripts/Definition/msg.gd

110 lines
3.3 KiB
GDScript3

extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
#var _msg_xml = XMLParser.new()
var _msg_md5sum
var _msg_data = {}
func open_message_xml():
var file = File.new()
# Calculate MD5SUM
file.open("res://assets/Definition/msg.xml", File.READ)
var content = file.get_as_text()
_msg_md5sum = content.md5_text()
file.close()
print("[res://assets/Scripts/Definition/msg.gd:open_message_xml] checksum for msg.xml:" + _msg_md5sum)
#var NetworkConnexion = preload("res://networkconnexion.gdns").new()
var networkconnection = NetworkConnection.new()
networkconnection.define_checksum_msg_xml(content.md5_buffer())
# Load XML data
#_msg_xml.open("res://assets/Definition/msg.xml")
func is_correct_md5(value):
return (_msg_md5sum == value)
func load_node(_msg_xml, level):
var ret = _msg_xml.read()
var i
var name
var index = 0
var dico = {}
while ret == OK:
match _msg_xml.get_node_type():
XMLParser.NODE_NONE: # 0
# print("NODE_NONE")
pass
XMLParser.NODE_ELEMENT: # 1
i = 0
while i < _msg_xml.get_attribute_count() and _msg_xml.get_attribute_name(i) != "name":
i += 1
if i < _msg_xml.get_attribute_count():
name = _msg_xml.get_attribute_value(i)
#print("NODE_ELEMENT level:" + str(level) + " index:" + str(index) + " name:" + name)
if not _msg_xml.is_empty():
dico[str(index)+":"+name] = load_node(_msg_xml, level+1)
else:
dico[str(index)+":"+name] = {}
index += 1
XMLParser.NODE_ELEMENT_END: # 2
# print("NODE_ELEMENT_END")
# level -= 1
return dico
XMLParser.NODE_TEXT: # 3
#i = 0
#while i < _msg_xml.get_attribute_count() and _msg_xml.get_attribute_name(i) != "name":
# i += 1
#if i < _msg_xml.get_attribute_count():
# name = _msg_xml.get_attribute_value(i)
# print("NODE_TEXT level:" + str(level) + " name:" + name)
pass
XMLParser.NODE_COMMENT: # 4
# print("NODE_COMMENT")
pass
XMLParser.NODE_CDATA: # 5
# print("NODE_CDATA")
pass
XMLParser.NODE_UNKNOWN: # 6
# print("NODE_UNKNOWN")
pass
_:
# print("NODE_XXXXXXX")
pass
ret = _msg_xml.read()
return dico
func read_all_node():
var _msg_xml = XMLParser.new()
_msg_xml.open("res://assets/Definition/msg.xml")
_msg_xml.seek(0)
var dico = load_node(_msg_xml, 0)
var ref = ReferentialMessage.new()
#print(dico)
ref.read_referential(dico)
ref.show()
#print("---")
# Called when the node enters the scene tree for the first time.
func _ready():
open_message_xml()
read_all_node()
print("[res://assets/Scripts/Definition/msg.gd] ready")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func read_msg(msgin):
pass
func write_msg(value):
pass
func _exit_tree():
pass