test-client-godot/modules/crypt/crypt.h
2020-01-24 19:56:51 +01:00

23 lines
356 B
C++

#ifndef CRYPT_H
#define CRYPT_H
#include "core/reference.h"
class Crypt : public Reference {
GDCLASS(Crypt, Reference)
protected:
static void _bind_methods();
public:
static void _register_methods();
Crypt();
~Crypt();
void _init(); // our initializer called by Godot
String encrypt(String key, String salt);
};
#endif