test-client-godot/scenes/Game/Game.tscn

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Text

[gd_scene load_steps=46 format=2]
[ext_resource path="res://scenes/Game/Character/Character.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/Game/Terrain/Terrain.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/Game/Brick08/Bricks08_col.jpg" type="Texture" id=3]
[ext_resource path="res://assets/Game/Brick08/Bricks08_AO.jpg" type="Texture" id=4]
[ext_resource path="res://assets/Game/Brick08/Bricks08_disp.jpg" type="Texture" id=5]
[ext_resource path="res://assets/Game/Brick08/Bricks08_nrm.jpg" type="Texture" id=6]
[ext_resource path="res://assets/Game/Brick08/Bricks08_rgh.jpg" type="Texture" id=7]
[ext_resource path="res://scenes/Game/Box.gd" type="Script" id=8]
[ext_resource path="res://scenes/Game/CubeShaderTest.tscn" type="PackedScene" id=9]
[ext_resource path="res://scenes/Game/firecamp.tscn" type="PackedScene" id=10]
[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=11]
[ext_resource path="res://assets/Game/textures/fire_02.png" type="Texture" id=12]
[ext_resource path="res://scenes/Game/jukebox/jukebox.tscn" type="PackedScene" id=13]
[ext_resource path="res://scenes/GUI/MusicControls/MusicControls.tscn" type="PackedScene" id=14]
[sub_resource type="GDScript" id=1]
script/source = "extends RigidBody
func _on_Box_sleeping_state_changed():
if self.sleeping:
$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 1.0, 0.0, 1 )
else:
$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1 )
"
[sub_resource type="CubeMesh" id=2]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="SpatialMaterial" id=3]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = true
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 3 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 1.0
roughness_texture = ExtResource( 7 )
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 6 )
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 4 )
ao_on_uv2 = false
ao_texture_channel = 0
depth_enabled = true
depth_scale = 0.05
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_texture = ExtResource( 5 )
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "Metallic", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ]
[sub_resource type="ConvexPolygonShape" id=4]
points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
[sub_resource type="SpatialMaterial" id=5]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=6]
material = SubResource( 5 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=7]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 12 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 12 )
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=8]
material = SubResource( 7 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="Curve" id=9]
min_value = -360.0
max_value = 360.0
bake_resolution = 100
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=10]
flags = 4
width = 2048
curve = SubResource( 9 )
[sub_resource type="Gradient" id=11]
offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 )
colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=12]
flags = 4
gradient = SubResource( 11 )
width = 2048
[sub_resource type="ParticlesMaterial" id=13]
render_priority = 0
trail_divisor = 1
emission_shape = 2
emission_box_extents = Vector3( 0.07, 0.07, 0.07 )
flag_align_y = false
flag_rotate_y = false
flag_disable_z = false
spread = 2.0
flatness = 0.0
gravity = Vector3( 0, 0.05, 0 )
initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 35.0
angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 10 )
linear_accel = 0.01
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.06
damping = 0.0
damping_random = 0.0
angle = 10.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 12 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 50.0
anim_speed_random = 0.0
anim_offset = 0.14
anim_offset_random = 0.0
anim_loop = true
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
[sub_resource type="SpatialMaterial" id=14]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=15]
material = SubResource( 14 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=16]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 12 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 12 )
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=17]
material = SubResource( 16 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="ParticlesMaterial" id=18]
render_priority = 0
trail_divisor = 1
emission_shape = 2
emission_box_extents = Vector3( 0.07, 0.07, 0.07 )
flag_align_y = false
flag_rotate_y = false
flag_disable_z = false
spread = 2.0
flatness = 0.0
gravity = Vector3( 0, 0.05, 0 )
initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 35.0
angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 10 )
linear_accel = 0.01
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.06
damping = 0.0
damping_random = 0.0
angle = 10.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 12 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 50.0
anim_speed_random = 0.0
anim_offset = 0.14
anim_offset_random = 0.0
anim_loop = true
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
[sub_resource type="SpatialMaterial" id=19]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.0078125, 0, 1, 1 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=20]
material = SubResource( 19 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=21]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0, 0.015625, 1, 1 )
albedo_texture = ExtResource( 12 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 12 )
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=22]
material = SubResource( 21 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="ParticlesMaterial" id=23]
render_priority = 0
trail_divisor = 1
emission_shape = 2
emission_box_extents = Vector3( 0.07, 0.07, 0.07 )
flag_align_y = false
flag_rotate_y = false
flag_disable_z = false
spread = 2.0
flatness = 0.0
gravity = Vector3( 0, 0.05, 0 )
initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 35.0
angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 10 )
linear_accel = 0.01
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.06
damping = 0.0
damping_random = 0.0
angle = 10.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 12 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 50.0
anim_speed_random = 0.0
anim_offset = 0.14
anim_offset_random = 0.0
anim_loop = true
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
[sub_resource type="SpatialMaterial" id=24]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.125, 1, 0, 1 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
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[node name="Game" type="Spatial" index="0"]
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[node name="Character" parent="." index="0" instance=ExtResource( 1 )]
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[node name="Terrain" parent="World" index="0" instance=ExtResource( 2 )]
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[node name="OmniLight" type="OmniLight" parent="World" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.46929, 4.14904, -7.50301 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.05
shadow_reverse_cull_face = false
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omni_range = 14.7813
omni_attenuation = 2.0
omni_shadow_mode = 1
omni_shadow_detail = 1
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[node name="Box" type="RigidBody" parent="World" index="2"]
editor/display_folded = true
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script = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="World/Box" index="0"]
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[node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"]
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[node name="Box3" type="RigidBody" parent="World" index="3"]
editor/display_folded = true
transform = Transform( 1, 0, -0.00107956, 0, 1, 0, 0.00107956, 0, 0.999999, 8.55614, 1.10185, -4.11165 )
input_ray_pickable = true
input_capture_on_drag = false
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axis_lock_linear_y = false
axis_lock_linear_z = false
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axis_lock_angular_y = false
axis_lock_angular_z = false
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script = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="World/Box3" index="0"]
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lod_min_hysteresis = 0.0
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lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
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[node name="CollisionShape" type="CollisionShape" parent="World/Box3" index="1"]
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shape = SubResource( 4 )
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[node name="Box5" type="RigidBody" parent="World" index="4"]
editor/display_folded = true
transform = Transform( 1, 0, -0.00107956, 0, 1, 0, 0.00107956, 0, 0.999999, 6.54047, 1.10185, -4.11382 )
input_ray_pickable = true
input_capture_on_drag = false
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axis_lock_linear_y = false
axis_lock_linear_z = false
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axis_lock_angular_z = false
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[node name="MeshInstance" type="MeshInstance" parent="World/Box5" index="0"]
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[node name="CollisionShape" type="CollisionShape" parent="World/Box5" index="1"]
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[node name="Box4" type="RigidBody" parent="World" index="5"]
editor/display_folded = true
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input_capture_on_drag = false
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[node name="MeshInstance" type="MeshInstance" parent="World/Box4" index="0"]
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[node name="CollisionShape" type="CollisionShape" parent="World/Box4" index="1"]
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[node name="Box2" type="RigidBody" parent="World" index="6"]
editor/display_folded = true
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script = ExtResource( 8 )
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[node name="MeshInstance" type="MeshInstance" parent="World/Box2" index="0"]
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shape = SubResource( 4 )
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[node name="CubeShaderTest" parent="World" index="7" instance=ExtResource( 9 )]
editor/display_folded = true
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friction = 0.2
bounce = 0.75
[node name="fire_01" parent="World/CubeShaderTest" index="2" instance=ExtResource( 10 )]
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draw_passes = 2
draw_pass_1 = SubResource( 6 )
draw_pass_2 = SubResource( 8 )
[node name="fire_02" parent="World/CubeShaderTest" index="3" instance=ExtResource( 10 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, -0.574282, 0.104018, -1.07291 )
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draw_pass_2 = SubResource( 27 )
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[node name="JukeBoxArea" type="Area" parent="jukebox" index="3"]
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input_ray_pickable = true
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monitorable = true
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audio_bus_override = false
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[node name="MeshInstance" type="MeshInstance" parent="jukebox/JukeBoxArea" index="0"]
transform = Transform( 1, 0, 0, -7.10543e-015, 1, -9.55343e-016, 7.10543e-015, -9.55343e-016, 1, 0, 0, 0 )
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material_override = null
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lod_max_hysteresis = 0.0
mesh = SubResource( 28 )
skeleton = NodePath("..")
material/0 = SubResource( 30 )
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="jukebox/JukeBoxArea" index="1"]
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disabled = false
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[node name="Viewport" type="Viewport" parent="jukebox" index="4"]
arvr = false
size = Vector2( 256, 256 )
own_world = false
world = null
transparent_bg = true
msaa = 0
hdr = false
disable_3d = false
usage = 0
debug_draw = 0
render_target_v_flip = true
render_target_clear_mode = 0
render_target_update_mode = 2
audio_listener_enable_2d = false
audio_listener_enable_3d = false
physics_object_picking = false
gui_disable_input = false
gui_snap_controls_to_pixels = true
shadow_atlas_size = 0
shadow_atlas_quad_0 = 2
shadow_atlas_quad_1 = 2
shadow_atlas_quad_2 = 3
shadow_atlas_quad_3 = 4
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[node name="Music" parent="jukebox/Viewport" index="0" instance=ExtResource( 14 )]
mouse_filter = 1
mouse_default_cursor_shape = 2
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[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]
[connection signal="sleeping_state_changed" from="World/Box3" to="World/Box3" method="_on_Box_sleeping_state_changed"]
[connection signal="sleeping_state_changed" from="World/Box5" to="World/Box5" method="_on_Box_sleeping_state_changed"]
[connection signal="sleeping_state_changed" from="World/Box4" to="World/Box4" method="_on_Box_sleeping_state_changed"]
[connection signal="sleeping_state_changed" from="World/Box2" to="World/Box2" method="_on_Box_sleeping_state_changed"]