95 lines
3.7 KiB
GDScript
95 lines
3.7 KiB
GDScript
extends Control
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signal character_selected( slot )
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signal return_button_pressed
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var preview_slot = 0
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func _ready():
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var config_file = ConfigFile.new()
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var err = config_file.load( "user://player.cfg" )
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if err:
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print("Error code when loading player config file: ", err)
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var last_slot = 0
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for section in config_file.get_sections():
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last_slot = int(section)
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var character_name = config_file.get_value( section, "name" )
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var slot_box = HBoxContainer.new()
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slot_box.name = "slot_box_"+section
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slot_box.size_flags_horizontal = SIZE_FILL
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slot_box.size_flags_vertical = SIZE_EXPAND
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slot_box.set( "custom_constants/separation", 8)
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$h_box_container/character_slots.add_child( slot_box )
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slot_box.set_owner( $h_box_container/character_slots )
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slot_box.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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var label_name = Label.new()
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label_name.text = character_name
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slot_box.add_child( label_name )
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label_name.set_owner( slot_box )
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# label_name.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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var choose_button = Button.new()
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choose_button.text = "choose"
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# choose_button.mouse_filter = MOUSE_FILTER_PASS
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slot_box.add_child( choose_button )
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choose_button.set_owner( slot_box )
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choose_button.connect( "pressed", self, "_on_choose_pressed", [int(section)] )
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choose_button.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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var delete_button = Button.new()
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delete_button.text = "delete"
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# delete_button.mouse_filter = MOUSE_FILTER_PASS
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slot_box.add_child( delete_button )
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delete_button.set_owner( slot_box )
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delete_button.connect( "pressed", self, "_on_delete_pressed", [int(section), slot_box] )
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delete_button.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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var create_new_characer_button = Button.new()
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create_new_characer_button.text = "Create"
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create_new_characer_button.hint_tooltip = "Create a new character"
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$h_box_container/character_slots.add_child( create_new_characer_button )
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create_new_characer_button.set_owner( $h_box_container/character_slots )
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create_new_characer_button.connect( "pressed", self, "_on_choose_pressed", [int(last_slot)+1] )
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func _on_return_button_pressed():
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emit_signal( "return_button_pressed" )
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func _on_choose_pressed( slot ):
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emit_signal( "character_selected", slot )
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func _on_delete_pressed( slot, node_to_delete ):
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var config_file = ConfigFile.new()
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var err = config_file.load( "user://player.cfg" )
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if err:
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print("Error code when loading player config file: ", err)
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config_file.erase_section( str(slot) )
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config_file.save( "user://player.cfg" )
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var parent = node_to_delete.get_parent()
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parent.remove_child( node_to_delete )
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func _on_slot0_character_button_pressed():
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emit_signal( "character_selected", 0 )
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func _on_slot1_character_button_pressed():
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emit_signal( "character_selected", 1 )
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func _on_name_mouse_entered_pressed( slot ):
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print("azertyuiop")
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preview_slot = slot
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update_preview()
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func update_preview():
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var slot = preview_slot
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var config_file = ConfigFile.new()
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var err = config_file.load( "user://player.cfg" )
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if err:
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print("Error code when loading player config file: ", err)
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if config_file.has_section( str(slot) ):
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$viewport/character_preview/character.get_surface_material(0).albedo_color = config_file.get_value( str(slot), "color" )
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