83 lines
2.2 KiB
GDScript
83 lines
2.2 KiB
GDScript
extends MarginContainer
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func _ready():
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$Home.show()
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$Settings.hide()
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func _on_Home_setting_pressed():
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$Home.hide()
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$Settings.show()
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$Help.hide()
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func _on_Settings_return_pressed():
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$Home.show()
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$Settings.hide()
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$Help.show()
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func _on_Home_play_pressed():
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if not get_tree().paused:
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pause()
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else:
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play()
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func _input(event):
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if event.is_action_pressed("ui_test"):
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print( "Event: ui_test" )
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if event.is_action_pressed("ui_quit"):
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get_tree().quit()
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if event.is_action_pressed("ui_reload"):
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if not $Settings.visible:
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get_tree().reload_current_scene()
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if event.is_action_pressed("ui_pause") and not event.is_echo():
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if not $Settings.visible:
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if not get_tree().paused:
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pause()
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else:
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play()
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# ----------------------------------
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# Capturing/Freeing the cursor
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if Input.is_action_just_pressed("ui_free_cursor") and event is InputEventKey:
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if Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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# ----------------------------------
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# Si on est en mode "deplacement", on desative le focus sur l'interface
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# afin de ne pas naviguer dedans en même temps que l'on agit en jeu.
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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recursive_release_focus( self )
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func recursive_release_focus( control ):
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if control is Control:
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if len(control.get_children()) > 0:
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for child in control.get_children():
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recursive_release_focus( child )
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control.release_focus()
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func pause():
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get_tree().paused = true
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show_menu()
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func play():
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get_tree().paused = false
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hide_menu()
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func show_menu():
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$Home.show()
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$Settings.hide()
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$HUD.modulate.a = 0.5
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func hide_menu():
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$Settings.hide()
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$Home.hide()
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$Help.show()
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$HUD.modulate.a = 1.0
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _on_Settings_font_changed( value ):
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$HUD.get_theme().default_font.size = value
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