46 lines
No EOL
1.4 KiB
C++
46 lines
No EOL
1.4 KiB
C++
/*
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Header ReferentialMessage : Class to store referential to decode message
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Copyright (C) 2019 AleaJactaEst
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef REFERENTIAL_MESSAGE_H
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#define REFERENTIAL_MESSAGE_H
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#include "core/reference.h"
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//#include "core/dictionary.h"
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//#include "modules/bitstream/bitstream.h"
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#include "modules/referentialmessage/referentialmessagecore.h"
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class ReferentialMessage : public Reference {
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GDCLASS(ReferentialMessage, Reference)
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protected:
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static void _bind_methods();
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public:
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ReferentialMessage() {}
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~ReferentialMessage() {}
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/* _init must exist as it is called by Godot */
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void _init() {};
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void read_referential(Dictionary dictionary_message);
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void show();
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int read_command(Ref<BitStream> msgin);
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void clear_session();
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};
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#endif |