extends HBoxContainer

# class member variables go here, for example:
# var a = 2
# var b = "textvar"

func _ready():
    # Called when the node is added to the scene for the first time.
    # Initialization here
    pass

#func _process(delta):
#    # Called every frame. Delta is time since last frame.
#    # Update game logic here.
#    pass



func _on_ProgressBar_value_changed(value):
    self.modulate = Color( 1.0, 1.0, 1.0, clamp(value/50, 20/255, 1 ) )