[gd_resource type="QuadMesh" load_steps=3 format=2] [ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=1] [sub_resource type="SpatialMaterial" id=1] render_priority = 0 flags_transparent = false flags_unshaded = true flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 2 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 3 params_grow = false params_use_alpha_scissor = false particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = 0 albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 ) albedo_texture = ExtResource( 1 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = true emission = Color( 1, 0.886353, 0.617188, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] [resource] material = SubResource( 1 ) size = Vector2( 0.4, 0.4 )