extends Node # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func HexaArray(value): match value: 0: return "0" 1: return "1" 2: return "2" 3: return "3" 4: return "4" 5: return "5" 6: return "6" 7: return "7" 8: return "8" 9: return "9" 10: return "a" 11: return "b" 12: return "c" 13: return "d" 14: return "e" 15: return "f" _: return "?" func IntToStringHexa(value): var ret = "" ret += HexaArray(value >> 4) ret += HexaArray(value & 15) return ret func ArrayIntToStringHexa(array_int): var ret = "" for data in array_int: ret += IntToStringHexa(data) return ret