[gd_resource type="SpatialMaterial" load_steps=5 format=2] [ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_basecolor.png" type="Texture" id=1] [ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_metallic.png" type="Texture" id=2] [ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_normal.png" type="Texture" id=3] [ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_roughness.png" type="Texture" id=4] [resource] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = true vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 1 ) albedo_texture = ExtResource( 1 ) metallic = 1.0 metallic_specular = 0.5 metallic_texture = ExtResource( 2 ) metallic_texture_channel = 4 roughness = 0.0 roughness_texture = ExtResource( 4 ) roughness_texture_channel = 4 emission_enabled = false normal_enabled = true normal_scale = 1.0 normal_texture = ExtResource( 3 ) rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Flags", "Metallic", "NormalMap", "Roughness" ]