[gd_scene load_steps=3 format=2] [ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor1wAA01.mesh" type="ArrayMesh" id=1] [sub_resource type="ConcavePolygonShape" id=1] data = PoolVector3Array( -1.5313, 0.2188, -1.749, -1.5303, 3.2813, 1.75, -1.5313, 3.2813, -1.749, -1.5303, 0.2188, 1.75, -1.5303, 3.2813, 1.75, -1.5313, 0.2188, -1.749, 1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, -1.75, -1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, 1.75, -1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, -1.75, 1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, 1.75, 1.5313, 0.2188, 1.75, 1.5313, 3.2813, -1.75, 1.5313, 3.2813, 1.75, 1.5313, 0.2188, -1.75, 1.5313, 3.2813, -1.75, 1.5313, 0.2188, 1.75, 1.75, 0.2188, -1.5303, -1.75, 3.2813, -1.5313, 1.75, 3.2813, -1.5303, -1.75, 0.2188, -1.5313, -1.75, 3.2813, -1.5313, 1.75, 0.2188, -1.5303 ) [node name="DisCor1wAA01" type="MeshInstance" index="0"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = ExtResource( 1 ) skeleton = NodePath("..") material/0 = null material/1 = null material/2 = null material/3 = null material/4 = null [node name="static_body" type="StaticBody" parent="." index="0"] input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) [node name="collision_shape" type="CollisionShape" parent="static_body" index="0"] shape = SubResource( 1 ) disabled = false