[gd_scene load_steps=5 format=2] [ext_resource path="res://scenes/Game/Character/Character.gd" type="Script" id=1] [sub_resource type="SphereShape" id=1] radius = 0.897042 [sub_resource type="SphereMesh" id=2] custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) radius = 1.0 height = 2.0 radial_segments = 64 rings = 32 is_hemisphere = false [sub_resource type="SpatialMaterial" id=3] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 1 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false [node name="Character" type="KinematicBody"] transform = Transform( 1, 0, 0, 0, 0.589355, 0, 0, 0, 1, -0.0409546, 1.06519, 6.02408 ) input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false collision/safe_margin = 0.001 script = ExtResource( 1 ) _sections_unfolded = [ "Axis Lock", "collision" ] [node name="Camera_rotation_helper" type="Spatial" parent="." index="0"] editor/display_folded = true [node name="Camera" type="Camera" parent="Camera_rotation_helper" index="0"] transform = Transform( 1, 0, 0, 0, 0.972208, 0.397244, 0, -0.137979, 0.972208, 0, 6.00296, 1.22667 ) keep_aspect = 1 cull_mask = 1048575 environment = null h_offset = 0.0 v_offset = 0.0 doppler_tracking = 0 projection = 0 current = false fov = 70.0 size = 1.0 near = 0.05 far = 100.0 _sections_unfolded = [ "Transform" ] [node name="CollisionShape" type="CollisionShape" parent="." index="1"] transform = Transform( 0.364654, 0, 0, 0, -2.47558e-008, -0.566346, 0, 0.313738, -1.37139e-008, 0.0505983, 4.32164, 0 ) shape = SubResource( 1 ) disabled = false _sections_unfolded = [ "Transform" ] [node name="MeshInstance" type="MeshInstance" parent="." index="2"] transform = Transform( 0.281766, 0, 0, 0, 0.491282, 0, 0, 0, 0.26834, 0.0433697, 4.3256, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "material" ] [node name="Flashlight" type="SpotLight" parent="MeshInstance" index="0"] transform = Transform( 1.74358, 0, 0, 0, 0.999973, 0.0124571, 0, -0.00792279, 1.83077, -0.0756186, 0.00765181, -1.31515 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 2.0 light_indirect_energy = 2.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = true shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = true editor_only = false spot_range = 9.90764 spot_attenuation = 1.0 spot_angle = 22.2473 spot_angle_attenuation = 1.0 _sections_unfolded = [ "Light", "Shadow" ]