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Stan-Regis
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5c97123de2 | ||
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49ac78c4dd | ||
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b2353c109e |
5 changed files with 55 additions and 7 deletions
14
assets/Scripts/Models/nel_register_form.gd
Normal file
14
assets/Scripts/Models/nel_register_form.gd
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@ -0,0 +1,14 @@
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class nel_register_form:
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var _username;
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var _password;
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var _email;
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var _terms_accepted;
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func _init(username, password, email, terms_accepted):
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self._username = username;
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self._password = password;
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self._email = email;
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self._terms_accepted = terms_accepted;
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func get_form_data():
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return "Username:" + self._username + "\n" + "Password:" + self._password + "\n" + "ConfirmPass:" + self._password + "\n" + "Email:" + self._email+ "\n" + "TaC:" + ('1' if self._terms_accepted else '0');
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@ -3,7 +3,7 @@ class nel_server_info:
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var _shardIp;
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var _ringStartAdress;
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var _ringAddress;
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var _patchVersion
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var _patchVersion;
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var _backupPatchUrls;
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var _patchUrls;
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@ -16,4 +16,4 @@ class nel_server_info:
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self._ringAddress = temp[0];
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self._patchVersion = temp[1];
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self._backupPatchUrls = params[5];
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self._patchUrls = params[6];
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self._patchUrls = params[6];
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@ -15,3 +15,37 @@ func _on_cancel_button_pressed():
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func _on_license_button_pressed():
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emit_signal( "license_button_pressed" )
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# No error so login was successful.
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func _on_HTTPRequest_request_completed(result, response_code, headers, body):
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var s = body.get_string_from_utf8();
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print(s);
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emit_signal( "cancel_button_pressed");
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# if(s[0] != "0"):
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# var server_info_script = load("res://assets/Scripts/Models/nel_server_info.gd");
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# var server_info = server_info_script.nel_server_info.new(body.get_string_from_utf8());
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#
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func _on_register_button_pressed():
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var username = get_node("h_box_container/v_box_container/center_container/register_box/login_box/login_edit").get_text();
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var password = get_node("h_box_container/v_box_container/center_container/register_box/password_box/password_edit").get_text();
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var password_confirm = get_node("h_box_container/v_box_container/center_container/register_box/password_confirm_box/password_edit").get_text();
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var email = get_node("h_box_container/v_box_container/center_container/register_box/email_box/email_edit").get_text();
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var license_accepted = get_node("h_box_container/v_box_container/center_container/register_box/license_box/check_box").is_pressed();
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if (username != null and username != ""):
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if(password != null and password != ""):
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if(password_confirm != null and password_confirm != ""):
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if(password_confirm == password):
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if(email != null and email != ""):
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if(license_accepted == true):
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print("Doing request");
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var body = load("res://assets/Scripts/Models/nel_register_form.gd").nel_register_form.new(username, password, email, license_accepted);
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$HTTPRequest.request("http://149.91.80.160/ams/index.php?action=add_user", ["Content-Type: multipart/form-data"], true,HTTPClient.METHOD_POST,body.get_form_data());
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# emit_signal( "cancel_button_pressed" )
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@ -386,7 +386,7 @@ mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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text = "e-mail"
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text = "E-mail"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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@ -471,7 +471,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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text = "j'accepte les"
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text = "J'accepte les"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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@ -13,7 +13,7 @@ func _ready():
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$login_menu.show()
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$register_menu.hide()
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$license_menu.hide()
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func _on_login_menu_login_button_pressed():
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$login_menu.hide()
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$character_selection_menu.show()
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@ -27,7 +27,7 @@ func _on_character_selection_menu_character_selected( slot ):
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var err = config_file.load( "user://player.cfg" )
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if err:
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print("Error code when loading player config file: ", err)
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character.slot = slot
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character.pseudo = config_file.get_value( str(slot), "name", "player" )
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character.gender = config_file.get_value( str(slot), "gender", 1 )
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@ -36,7 +36,7 @@ func _on_character_selection_menu_character_selected( slot ):
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character.ears_size = config_file.get_value( str(slot), "ears_size", 0.0 )
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character.eyes_color = config_file.get_value( str(slot), "eyes_color", Color( 0.0, 1.0, 0.0, 1.0 ) )
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character.update()
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emit_signal( "character_creation_finished" )
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