update action
This commit is contained in:
parent
8a34bc6e39
commit
f24902f4bc
7 changed files with 575 additions and 71 deletions
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@ -192,29 +192,36 @@ custom_fonts/font = SubResource( 3 )
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text = "Tester sans se connecter"
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[node name="error_dialog" type="PopupDialog" parent="."]
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margin_right = 400.0
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margin_bottom = 150.0
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margin_right = 658.0
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margin_bottom = 229.0
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size_flags_horizontal = 7
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size_flags_vertical = 7
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popup_exclusive = true
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[node name="v_box_container" type="VBoxContainer" parent="error_dialog"]
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margin_right = 400.0
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margin_bottom = 150.0
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margin_right = 657.0
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margin_bottom = 224.0
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size_flags_horizontal = 7
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size_flags_vertical = 7
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alignment = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="label" type="Label" parent="error_dialog/v_box_container"]
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margin_right = 400.0
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margin_bottom = 17.0
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margin_top = 85.0
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margin_right = 657.0
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margin_bottom = 102.0
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custom_colors/font_color = Color( 1, 1, 1, 1 )
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text = "Error detected"
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align = 1
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valign = 1
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[node name="button" type="Button" parent="error_dialog/v_box_container"]
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margin_right = 16.0
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margin_bottom = 33.0
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margin_left = 311.0
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margin_top = 106.0
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margin_right = 346.0
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margin_bottom = 139.0
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size_flags_horizontal = 4
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size_flags_vertical = 4
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text = "Ok"
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@ -58,6 +58,7 @@ func _on_sound_button_toggled(button_pressed):
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func _on_login_menu_register_button_pressed():
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print("register_button_pressed")
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$login_menu.hide()
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$register_menu.show()
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$license_menu.hide()
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@ -65,6 +66,7 @@ func _on_login_menu_register_button_pressed():
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$message_system.hide()
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func _on_register_menu_cancel_button_pressed():
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print("_on_register_menu_cancel_button_pressed")
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$login_menu.show()
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$register_menu.hide()
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$license_menu.hide()
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@ -72,6 +74,7 @@ func _on_register_menu_cancel_button_pressed():
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$message_system.hide()
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func _on_register_menu_license_button_pressed():
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print("_on_register_menu_license_button_pressed")
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$login_menu.hide()
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$register_menu.hide()
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$license_menu.show()
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@ -79,6 +82,7 @@ func _on_register_menu_license_button_pressed():
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$message_system.hide()
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func _on_license_menu_return_button_pressed():
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print("_on_license_menu_return_button_pressed")
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$login_menu.hide()
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$register_menu.show()
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$license_menu.hide()
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@ -86,6 +90,7 @@ func _on_license_menu_return_button_pressed():
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$message_system.hide()
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func _on_register_menu_register_account_created():
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print("_on_register_menu_register_account_created")
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$login_menu.show()
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$register_menu.hide()
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$license_menu.hide()
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@ -93,6 +98,7 @@ func _on_register_menu_register_account_created():
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$message_system.hide()
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func _on_Settings_menu_return_pressed():
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print("_on_Settings_menu_return_pressed")
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$login_menu.show()
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$register_menu.hide()
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$license_menu.hide()
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@ -100,6 +106,7 @@ func _on_Settings_menu_return_pressed():
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$message_system.hide()
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func _on_settings_button_pressed():
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print("_on_settings_button_pressed")
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$login_menu.hide()
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$register_menu.hide()
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$license_menu.hide()
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@ -80,6 +80,7 @@ texture_normal = ExtResource( 12 )
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[connection signal="character_selected" from="character_selection_menu" to="." method="_on_character_selection_menu_character_selected"]
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[connection signal="return_button_pressed" from="character_selection_menu" to="." method="_on_character_selection_menu_return_button_pressed"]
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[connection signal="login_button_pressed" from="login_menu" to="." method="_on_login_menu_login_button_pressed"]
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[connection signal="register_button_pressed" from="login_menu" to="." method="_on_login_menu_register_button_pressed"]
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[connection signal="cancel_button_pressed" from="register_menu" to="." method="_on_register_menu_cancel_button_pressed"]
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[connection signal="license_button_pressed" from="register_menu" to="." method="_on_register_menu_license_button_pressed"]
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[connection signal="register_account_created" from="register_menu" to="." method="_on_register_menu_register_account_created"]
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@ -5,6 +5,8 @@ extends Control
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# var a = 2
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# var b = "text"
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enum State {INIT, DELETED_CHAR, CREATE_CHAR, ASK_NAME, SELECT_CHAR, READY, BOTCHAT_SET_FILTERS}
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var _networkconnection = NetworkConnection.new()
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var _history = Array()
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const StringManager = preload("res://assets/Scripts/Config/string_manager.gd")
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@ -13,11 +15,19 @@ var _phrases_not_decoded = Array()
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var _shard_names = Array()
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var _character_summaries = Array()
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var _mainlands = Array()
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var _tick_position = 0
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var _pos_current = 0
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var _create_char = false
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var _delete_char = false
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var _select_char = false
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var _launch_create_user = false
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var _state = State.INIT
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var _slot = 2
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var _name = "OhMeVoila"
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var _loop_position = [{'x':8858357, 'y': -10595281, 'z':4619, 'heading': -0.470425},
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{'x':8859099, 'y': -10595661, 'z':4688, 'heading': -0.470425},
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{'x':8859885, 'y': -10596062, 'z':4726, 'heading': -0.470425},
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{'x':8870072, 'y': -10596763, 'z':5542, 'heading': 0.179909},
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{'x':8879656, 'y': -10590482, 'z':5613, 'heading': 0.507214}]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -116,32 +126,22 @@ func append_message_raw(message, flow):
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msg['impulse_debug'] = message
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_history.append(msg)
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func create_char():
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var slot = 2
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if _create_char == true:
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return
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if _character_summaries.size() <= slot:
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return
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if _character_summaries[slot]['people'] != People.Unknown:
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if _delete_char == false:
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func delete_char():
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print("***** Delete old car")
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if _character_summaries.size() <= _slot:
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return
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var command = {
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'action': Action.ACTION_GENERIC_CODE,
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'impulse': Impulse.CONNECTION_DELETE_CHAR,
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"slot": slot
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"slot": _slot
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}
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_networkconnection.put_command(command);
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append_message(command['impulse'], '<')
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_delete_char = true
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#var cmd = ImpulseConnectionDeleteChar.new()
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#cmd.set_slot(0)
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#print("slot:" + String(cmd['slot']))
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_state = State.DELETED_CHAR
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func create_char():
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if _character_summaries.size() <= _slot:
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return
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if _launch_create_user == true:
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return
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_launch_create_user = true
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print("***** Launch command to create User")
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# Becarefull with check like
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# nb_point_fighter + nb_point_caster + nb_point_crafter + nb_point_harvester <= 5 # bool CCharacter::checkCreateParams( const CCreateCharMsg& createCharMsg, CCreateCharErrorMsg& createCharErrorMsg, uint32 userId )
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@ -159,10 +159,10 @@ func create_char():
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var command1 = {
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'action': Action.ACTION_GENERIC_CODE,
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'impulse': Impulse.CONNECTION_CREATE_CHAR,
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'slot': slot,
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'slot': _slot,
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'sheet_id': 0,
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'session_id': int(_shard_names[0]['session_id']),
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'name': "UnSuperTest",
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'name': _name,
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'people': People.Zorai,
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'sex': 1,
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'nb_point_fighter': 2,
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@ -197,10 +197,10 @@ func create_char():
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var command2 = {
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'action': Action.ACTION_GENERIC_CODE,
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'impulse': Impulse.CONNECTION_CREATE_CHAR,
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'slot': slot,
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'slot': _slot,
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'sheet_id': 0,
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'session_id': int(_shard_names[0]['session_id']),
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'name': "UnSuperTest",
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'name': _name,
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'people': People.Fyros,
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'sex': 1,
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'nb_point_fighter': 2,
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@ -235,10 +235,10 @@ func create_char():
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var command = {
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'action': Action.ACTION_GENERIC_CODE,
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'impulse': Impulse.CONNECTION_CREATE_CHAR,
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'slot': slot,
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'slot': _slot,
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'sheet_id': 0,
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'session_id': int(_shard_names[0]['session_id']),
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'name': "UnSuperTest",
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'name': _name,
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'people': People.Fyros,
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'sex': 1,
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'nb_point_fighter': 0,
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@ -272,19 +272,79 @@ func create_char():
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}
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_networkconnection.put_command(command1);
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append_message(command['impulse'], '<')
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_delete_char = true
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_create_char = true
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_state = State.CREATE_CHAR
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func select_char():
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var slot = 2
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func ask_name():
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var session_id = int(_shard_names[0]['session_id'])
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var name = "UnSuperTest"
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var command = {
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'action': Action.ACTION_GENERIC_CODE,
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'impulse': Impulse.CONNECTION_SELECT_CHAR,
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"slot": slot
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'impulse': Impulse.CONNECTION_ASK_NAME,
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'name': name,
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'session_id': session_id
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}
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_networkconnection.put_command(command);
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append_message(command['impulse'], '<')
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_state = State.ASK_NAME
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func select_char():
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var command = {
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'action': Action.ACTION_GENERIC_CODE,
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'impulse': Impulse.CONNECTION_SELECT_CHAR,
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"slot": _slot
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}
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_networkconnection.put_command(command);
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append_message(command['impulse'], '<')
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_state = State.SELECT_CHAR
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func botchat_set_filters():
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var command = {
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'action': Action.ACTION_GENERIC_CODE,
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'impulse': Impulse.BOTCHAT_SET_FILTERS,
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'quality_min': 0,
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'quality_max': 300,
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'price_min': 0,
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'price_max': 999999999,
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'class_min': 0,
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'class_max': 4,
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'item_part': 26,
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'item_type': 67
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}
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_networkconnection.put_command(command);
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append_message(command['impulse'], '<')
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_state = State.BOTCHAT_SET_FILTERS
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func connection_ready():
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var command = {
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'action': Action.ACTION_GENERIC_CODE,
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'impulse': Impulse.CONNECTION_READY,
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"language_code": "fr"
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}
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_networkconnection.put_command(command);
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append_message(command['impulse'], '<')
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_state = State.READY
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func position(pos):
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var command = {
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'action': Action.ACTION_GENERIC_CODE,
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'impulse': Impulse.POSITION,
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'x': pos['x'],
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'y': pos['y'],
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'z': pos['z'],
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'heading': pos['heading']
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}
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_networkconnection.put_command(command);
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append_message(command['impulse'], '<')
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#_state = State.READY
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func debug_ping(localtime):
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var command = {
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'action': Action.ACTION_GENERIC_CODE,
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'impulse': Impulse.DEBUG_PING,
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'local_time': localtime
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}
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_networkconnection.put_command(command);
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append_message(command['impulse'], '<')
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_select_char = true
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func analyze_message(message):
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if message['action'] == Action.ACTION_POSITION_CODE:
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@ -300,10 +360,41 @@ func analyze_message(message):
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elif message['impulse'] == Impulse.CONNECTION_USER_CHARS:
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user_chars(message)
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# Normally this step is executed when player ask to create
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if _create_char == false:
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if _character_summaries[_slot]['people'] != People.Unknown and _state == State.INIT:
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delete_char()
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elif _state == State.INIT or _state == State.DELETED_CHAR:
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create_char()
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elif _select_char == false:
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elif _character_summaries[_slot]['people'] != People.Unknown:
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ask_name()
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elif _character_summaries[_slot]['people'] == People.Unknown and _state == State.CREATE_CHAR:
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_state = State.DELETED_CHAR
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elif message['impulse'] == Impulse.CONNECTION_VALID_NAME:
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print("------------------------------------------------------------------------")
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print(_state)
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print(State.CREATE_CHAR)
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print(_character_summaries[_slot]['people'])
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print("------------------------------------------------------------------------")
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select_char()
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elif message['impulse'] == Impulse.CONNECTION_USER_CHAR:
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pass
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elif message['impulse'] == Impulse.CONNECTION_READY:
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connection_ready()
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elif message['impulse'] == Impulse.GUILD_USE_FEMALE_TITLES:
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pass
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func send_state():
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if _state == State.READY:
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botchat_set_filters()
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elif _state == State.BOTCHAT_SET_FILTERS:
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var tick = _networkconnection.get_server_tick()
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if _tick_position < tick:
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_tick_position = tick + 20
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position(_loop_position[_pos_current])
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append_message_raw("position:" + String(_pos_current), "-")
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_pos_current = (_pos_current + 1 ) % _loop_position.size()
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if tick % 40 == 0:
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debug_ping(tick)
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#elif _state == State.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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@ -316,6 +407,7 @@ func _process(delta):
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message['flow'] = '>'
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print(message)
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analyze_message(message)
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send_state()
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if _history.size() > 0:
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# just to see last message (normally cleanned each time we read message)
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while _history.size() > 20:
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@ -133,6 +133,29 @@ void ActionFactory::decode_message(NetworkData * data, Ref<BitStream> msgin)
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}
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case Impulse::CONNECTION_USER_CHAR:
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{
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// khanat-opennel-code/code/ryzom/server/src/entities_game_service/player_manager/character.cpp void CCharacter::sendUserChar( uint32 userId, uint8 scenarioSeason, const R2::TUserRole& userRole )
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int32_t x = msgin->get_sint32();
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int32_t y = msgin->get_sint32();
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int32_t z = msgin->get_sint32();
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float heading = msgin->get_float();
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uint32_t season = msgin->get_serial(3);
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uint32_t user_role = msgin->get_serial(3);
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uint32_t highest_mainland_session_id = msgin->get_uint32();
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uint32_t first_connected_time = msgin->get_uint32();
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uint32_t played_time = msgin->get_uint32();
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DBG_PRINT("Decode message:" + Impulse::extract_command_name(id) + " x:" + itos(x) + " y:" + itos(y) + " z:" + itos(z) + " season:" + itos(season) +
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" user_role:" + itos(user_role) + " highest_mainland_session_id:" + itos(highest_mainland_session_id) +
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" first_connected_time:" + itos(first_connected_time) + " played_time:" + itos(played_time) + "heading:" + rtos(heading));
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value["x"] = x;
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value["y"] = y;
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value["z"] = z;
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value["heading"] = heading;
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value["season"] = season;
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value["user_role"] = user_role;
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value["highest_mainland_session_id"] = highest_mainland_session_id;
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value["first_connected_time"] = first_connected_time;
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value["played_time"] = played_time;
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break;
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}
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case Impulse::CONNECTION_NO_USER_CHAR:
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@ -271,6 +294,10 @@ void ActionFactory::decode_message(NetworkData * data, Ref<BitStream> msgin)
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}
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case Impulse::CONNECTION_READY:
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{
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// khanat-opennel-code/code/ryzom/server/src/frontend_service/id_impulsions.cpp void impulsionRdy( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId )
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String language_code = msgin->get_string();
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DBG_PRINT("Decode message:" + Impulse::extract_command_name(id) + " language_code:" + language_code);
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value["language_code"] = language_code;
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break;
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}
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case Impulse::CONNECTION_TIME_DATE_SYNCHRO:
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@ -283,6 +310,10 @@ void ActionFactory::decode_message(NetworkData * data, Ref<BitStream> msgin)
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}
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case Impulse::CONNECTION_VALID_NAME:
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{
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// khanat-opennel-code/code/ryzom/server/src/entities_game_service/entity_manager/entity_callbacks.cpp void sendIfNameIsValide( uint32 userId, bool nameValide )
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uint8_t valid = msgin->get_uint8();
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DBG_PRINT("Decode message:" + Impulse::extract_command_name(id) + " valid:" + itos(valid));
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value["valid"] = valid;
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break;
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}
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case Impulse::CONNECTION_CREATE_CHAR_ERROR:
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@ -299,6 +330,12 @@ void ActionFactory::decode_message(NetworkData * data, Ref<BitStream> msgin)
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}
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case Impulse::CONNECTION_SHARD_ID:
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{
|
||||
// khanat-opennel-code/code/ryzom/server/src/entities_game_service/entity_manager/entity_callbacks.cpp void cbClientReady( CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
|
||||
uint32_t shard_id = msgin->get_uint32();
|
||||
String web_host = msgin->get_string();
|
||||
DBG_PRINT("Decode message:" + Impulse::extract_command_name(id) + " shard_id:" + itos(shard_id) + " web_host:" + web_host);
|
||||
value["shard_id"] = shard_id;
|
||||
value["web_host"] = web_host;
|
||||
break;
|
||||
}
|
||||
case Impulse::CONNECTION_SERVER_QUIT_OK:
|
||||
|
@ -535,6 +572,10 @@ void ActionFactory::decode_message(NetworkData * data, Ref<BitStream> msgin)
|
|||
}
|
||||
case Impulse::STRING_DYN_STRING:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/input_output_service/messages.cpp void cbGroupDynString( CMessage& msgin, const string &serviceName, TServiceId serviceId )
|
||||
uint32_t phrase_id = msgin->get_uint32();
|
||||
DBG_PRINT("Decode message:" + Impulse::extract_command_name(id) + " phrase_id:" + itos(phrase_id));
|
||||
value["phrase_id"] = phrase_id;
|
||||
break;
|
||||
}
|
||||
case Impulse::STRING_DYN_STRING_GROUP:
|
||||
|
@ -655,6 +696,39 @@ void ActionFactory::decode_message(NetworkData * data, Ref<BitStream> msgin)
|
|||
}
|
||||
case Impulse::TEAM_CONTACT_INIT:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/entities_game_service/player_manager/character.cpp void CCharacter::sendContactListInit()
|
||||
uint32_t i;
|
||||
uint32_t friend_string_ids_len = msgin->get_uint32();
|
||||
value["friend_string_ids_len"] = friend_string_ids_len;
|
||||
Array friend_string_ids;
|
||||
for(i = 0;i < friend_string_ids_len;++i)
|
||||
{
|
||||
uint32_t in = msgin->get_uint32();
|
||||
friend_string_ids.append(in);
|
||||
}
|
||||
value["friend_string_ids"] = friend_string_ids;
|
||||
|
||||
uint32_t nb_state = msgin->get_uint32();
|
||||
value["nb_state"] = nb_state;
|
||||
Array friend_online_status;
|
||||
for(i = 0;i < nb_state;++i)
|
||||
{
|
||||
uint8_t state = msgin->get_uint8();
|
||||
friend_online_status.append(state);
|
||||
}
|
||||
value["friend_online_status"] = friend_online_status;
|
||||
|
||||
uint32_t ignore_list_len = msgin->get_uint32();
|
||||
value["ignore_list_len"] = ignore_list_len;
|
||||
Array ignore_list;
|
||||
for(i = 0;i < ignore_list_len;++i)
|
||||
{
|
||||
String str = msgin->get_string_utf16();
|
||||
ignore_list.append(str);
|
||||
}
|
||||
value["ignore_list"] = ignore_list;
|
||||
|
||||
DBG_PRINT("Decode message:" + Impulse::extract_command_name(id));
|
||||
break;
|
||||
}
|
||||
case Impulse::TEAM_CONTACT_ADD:
|
||||
|
@ -787,6 +861,26 @@ void ActionFactory::decode_message(NetworkData * data, Ref<BitStream> msgin)
|
|||
}
|
||||
case Impulse::DEATH_RESPAWN_POINT:
|
||||
{
|
||||
// entities_game_service/player_manager/character_respawn_points.cpp
|
||||
// void CCharacterRespawnPoints::resetUserDb() const
|
||||
// void CCharacterRespawnPoints::addRespawnPointToUserDb(TRespawnPoint respawnPoint) const
|
||||
uint32_t i;
|
||||
bool need_to_reset = msgin->get_bool();
|
||||
value["need_to_reset"] = need_to_reset;
|
||||
uint32_t respawn_points_len = msgin->get_uint32();
|
||||
|
||||
Array respawn_points;
|
||||
for(i = 0;i < respawn_points_len;++i)
|
||||
{
|
||||
Dictionary respawn_point;
|
||||
|
||||
int32_t x = msgin->get_sint32();
|
||||
int32_t y = msgin->get_sint32();
|
||||
respawn_point['x'] = x;
|
||||
respawn_point['y'] = y;
|
||||
respawn_points.append(respawn_point);
|
||||
}
|
||||
value["respawn_points"] = respawn_points;
|
||||
break;
|
||||
}
|
||||
case Impulse::DEATH_ASK_RESPAWN:
|
||||
|
@ -987,6 +1081,28 @@ void ActionFactory::decode_message(NetworkData * data, Ref<BitStream> msgin)
|
|||
}
|
||||
case Impulse::BOTCHAT_SET_FILTERS:
|
||||
{
|
||||
// /home/aleajactaest/Projets/khanat/khanat-opennel-code/code/ryzom/server/src/entities_game_service/client_messages.cpp void cbClientBotChatSetFilters( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
|
||||
//uint32_t quality_min = msgin->get_uint32();
|
||||
//uint32_t quality_max = msgin->get_uint32();
|
||||
//uint32_t price_min = msgin->get_uint32();
|
||||
//uint32_t price_max = msgin->get_uint32();
|
||||
//uint32_t class_min = msgin->get_uint8();
|
||||
//uint32_t class_max = msgin->get_uint8();
|
||||
//uint32_t item_part = msgin->get_uint8();
|
||||
//uint32_t item_type = msgin->get_uint8();
|
||||
//DBG_PRINT("Decode message:" + Impulse::extract_command_name(id) +
|
||||
// " quality_min:" + itos(quality_min) + " quality_max:" + itos(quality_max) +
|
||||
// " price_min:" + itos(price_min) + " price_max:" + itos(price_max) +
|
||||
// " class_min:" + itos(class_min) + " class_max:" + itos(class_max) +
|
||||
// " item_part:" + itos(item_part) + " item_type:" + itos(item_type));
|
||||
//value["quality_min"] = quality_min;
|
||||
//value["quality_max"] = quality_max;
|
||||
//value["price_min"] = price_min;
|
||||
//value["price_max"] = price_max;
|
||||
//value["class_min"] = class_min;
|
||||
//value["class_max"] = class_max;
|
||||
//value["item_part"] = item_part;
|
||||
//value["item_type"] = item_type;
|
||||
break;
|
||||
}
|
||||
case Impulse::BOTCHAT_START_CHOOSE_MISSION:
|
||||
|
@ -1221,10 +1337,27 @@ void ActionFactory::decode_message(NetworkData * data, Ref<BitStream> msgin)
|
|||
}
|
||||
case Impulse::GUILD_UPDATE_PLAYER_TITLE:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/entities_game_service/player_manager/character.cpp void CCharacter::sendReservedTitleStatus(CHARACTER_TITLE::ECharacterTitle title, bool available) const
|
||||
uint32_t i;
|
||||
bool available = msgin->get_bool();
|
||||
value["available"] = available;
|
||||
uint32_t title_len = msgin->get_uint32();
|
||||
value["title_len"] = title_len;
|
||||
Array titles;
|
||||
for(i = 0;i < title_len;++i)
|
||||
{
|
||||
titles.append(msgin->get_uint16());
|
||||
}
|
||||
DBG_PRINT("Decode message:" + Impulse::extract_command_name(id) + " available:" + itos(available));
|
||||
value["titles"] = titles;
|
||||
break;
|
||||
}
|
||||
case Impulse::GUILD_USE_FEMALE_TITLES:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/entities_game_service/entity_manager/entity_callbacks.cpp void cbSelectChar( CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
|
||||
bool use_female_titles = msgin->get_bool();
|
||||
DBG_PRINT("Decode message:" + Impulse::extract_command_name(id) + " use_female_titles:" + itos(use_female_titles));
|
||||
value["use_female_titles"] = use_female_titles;
|
||||
break;
|
||||
}
|
||||
case Impulse::GUILD_PUT_MONEY:
|
||||
|
@ -1345,6 +1478,62 @@ void ActionFactory::decode_message(NetworkData * data, Ref<BitStream> msgin)
|
|||
}
|
||||
case Impulse::PHRASE_DOWNLOAD:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/entities_game_service/player_manager/character.cpp void CCharacter::sendPhrasesToClient()
|
||||
uint32_t i;
|
||||
uint32_t known_phrases_len = msgin->get_uint32();
|
||||
value["known_phrases_len"] = known_phrases_len;
|
||||
Array known_phrases;
|
||||
DBG_PRINT("known_phrases_len:" + itos(known_phrases_len));
|
||||
for(i = 0;i < known_phrases_len;++i)
|
||||
{
|
||||
DBG_PRINT("i:" + itos(i));
|
||||
Dictionary known_phrase;
|
||||
// Phrase
|
||||
{
|
||||
String phrase = msgin->get_string_utf8();
|
||||
DBG_PRINT("phrase:" + phrase);
|
||||
known_phrase["phrase"] = phrase;
|
||||
uint32_t size = msgin->get_uint32();
|
||||
DBG_PRINT("size:" + itos(size));
|
||||
Array comp_bricks;
|
||||
for(uint32_t ii = 0;ii < size;++ii)
|
||||
{
|
||||
uint16_t comp_brick = msgin->get_uint16();
|
||||
DBG_PRINT(itos(ii) + " = comp_brick:" + itos(comp_brick));
|
||||
comp_bricks.append(comp_brick);
|
||||
}
|
||||
known_phrase["comp_bricks"] = comp_bricks;
|
||||
}
|
||||
// KnownSlot
|
||||
uint16_t known_slot = msgin->get_uint16();
|
||||
DBG_PRINT("known_slot:" + itos(known_slot));
|
||||
known_phrase["known_slot"] = known_slot;
|
||||
// PhraseSheetId
|
||||
uint32_t phrase_sheet_id = msgin->get_uint32();
|
||||
DBG_PRINT("phrase_sheet_id:" + itos(phrase_sheet_id));
|
||||
known_phrase["phrase_sheet_id"] = phrase_sheet_id;
|
||||
|
||||
known_phrases.append(known_phrase);
|
||||
}
|
||||
value["known_phrases"] = known_phrases;
|
||||
// memorized_phrases
|
||||
uint32_t memorized_phrases_len = msgin->get_uint32();
|
||||
DBG_PRINT("memorized_phrases_len:" + itos(memorized_phrases_len));
|
||||
Array memorized_phrases;
|
||||
for(i = 0;i < memorized_phrases_len;++i)
|
||||
{
|
||||
DBG_PRINT("i:" + itos(i));
|
||||
Dictionary memory;
|
||||
memory["memory_line_id"] = msgin->get_uint8();
|
||||
DBG_PRINT("memory_line_id:" + itos(memory["memory_line_id"]));
|
||||
memory["memory_slot_id"] = msgin->get_uint8();
|
||||
DBG_PRINT("memory_slot_id:" + itos(memory["memory_slot_id"]));
|
||||
memory["phrase_id"] = msgin->get_uint16();
|
||||
DBG_PRINT("phrase_id:" + itos(memory["phrase_id"]));
|
||||
memorized_phrases.append(memory);
|
||||
}
|
||||
value["memorized_phrases"] = memorized_phrases;
|
||||
|
||||
break;
|
||||
}
|
||||
case Impulse::PHRASE_BUY:
|
||||
|
@ -1501,10 +1690,110 @@ void ActionFactory::decode_message(NetworkData * data, Ref<BitStream> msgin)
|
|||
}
|
||||
case Impulse::ENCYCLOPEDIA_INIT:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/entities_game_service/player_manager/character_encyclopedia.cpp void CCharacterEncyclopedia::sendEncycloToClient()
|
||||
int32_t type = msgin->get_sint32();
|
||||
value["type"] = type;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
// All albums
|
||||
uint32_t i;
|
||||
uint32_t all_albums_len = msgin->get_uint32();
|
||||
value["all_albums_len"] = all_albums_len;
|
||||
Array all_albums;
|
||||
for(i = 0;i < all_albums_len;++i)
|
||||
{
|
||||
Dictionary album;
|
||||
uint32_t album_name = msgin->get_uint32();
|
||||
album["album_name"] = album_name;
|
||||
uint32_t reward_brick = msgin->get_uint32();
|
||||
album["reward_brick"] = reward_brick;
|
||||
uint8_t state = msgin->get_uint8();
|
||||
album["state"] = state;
|
||||
all_albums.append(album);
|
||||
}
|
||||
value["all_albums"] = all_albums;
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
// Update
|
||||
Dictionary album;
|
||||
uint32_t album_name = msgin->get_uint32();
|
||||
album["album_name"] = album_name;
|
||||
uint32_t reward_brick = msgin->get_uint32();
|
||||
album["reward_brick"] = reward_brick;
|
||||
uint8_t state = msgin->get_uint8();
|
||||
album["state"] = state;
|
||||
value["update_album"] = album;
|
||||
break;
|
||||
}
|
||||
default: // default & case 2
|
||||
{
|
||||
// Thema
|
||||
uint32_t i;
|
||||
uint32_t ii;
|
||||
uint32_t album_name = msgin->get_uint32();
|
||||
value["album_name"] = album_name;
|
||||
uint32_t thema_len = msgin->get_uint32();
|
||||
value["thema_len"] = thema_len;
|
||||
Array themas;
|
||||
for(i = 0;i < thema_len;++i)
|
||||
{
|
||||
Dictionary thema;
|
||||
uint32_t thema_name = msgin->get_uint32();
|
||||
thema["thema_name"] = thema_name;
|
||||
uint8_t state_nb_task = msgin->get_uint8();
|
||||
uint8_t state = state_nb_task & 0x3;
|
||||
uint8_t nb_task = state_nb_task >> 2;
|
||||
thema["state_nb_task"] = state_nb_task;
|
||||
thema["state"] = state;
|
||||
thema["nb_task"] = nb_task;
|
||||
if(state == 2)
|
||||
{
|
||||
uint32_t reward_text = msgin->get_uint32();
|
||||
thema["reward_text"] = reward_text;
|
||||
uint32_t reward_sheet = msgin->get_uint32();
|
||||
thema["reward_sheet"] = reward_sheet;
|
||||
}
|
||||
Array tasks;
|
||||
for(ii = 0;ii < nb_task;++ii)
|
||||
{
|
||||
Dictionary task;
|
||||
uint32_t task_name = msgin->get_uint32();
|
||||
task["task_name"] = task_name;
|
||||
uint32_t task_npc_name = msgin->get_uint32();
|
||||
task["task_npc_name"] = task_npc_name;
|
||||
tasks.append(task);
|
||||
}
|
||||
thema["tasks"] = tasks;
|
||||
themas.append(thema);
|
||||
uint16_t rite_task_state_packed = msgin->get_uint16();
|
||||
thema["rite_task_state_packed"] = rite_task_state_packed;
|
||||
}
|
||||
value["themas"] = themas;
|
||||
break;
|
||||
}
|
||||
}
|
||||
DBG_PRINT("Decode message:" + Impulse::extract_command_name(id));
|
||||
break;
|
||||
}
|
||||
case Impulse::USER_BARS:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/entities_game_service/player_manager/character.cpp void CCharacter::barUpdate()
|
||||
uint8_t bar_sent_to_player_msg_number = msgin->get_uint8();
|
||||
value["bar_sent_to_player_msg_number"] = bar_sent_to_player_msg_number;
|
||||
int32_t old_cha_score_1_bar_sent_to_player = msgin->get_sint32();
|
||||
value["old_cha_score_1_bar_sent_to_player"] = old_cha_score_1_bar_sent_to_player;
|
||||
int32_t old_cha_score_2_bar_sent_to_player = msgin->get_sint32();
|
||||
value["old_cha_score_2_bar_sent_to_player"] = old_cha_score_2_bar_sent_to_player;
|
||||
int32_t old_cha_score_3_bar_sent_to_player = msgin->get_sint32();
|
||||
value["old_cha_score_3_bar_sent_to_player"] = old_cha_score_3_bar_sent_to_player;
|
||||
int32_t old_cha_score_4_bar_sent_to_player = msgin->get_sint32();
|
||||
value["old_cha_score_4_bar_sent_to_player"] = old_cha_score_4_bar_sent_to_player;
|
||||
DBG_PRINT("Decode message:" + Impulse::extract_command_name(id));
|
||||
break;
|
||||
}
|
||||
case Impulse::USER_POPUP:
|
||||
|
@ -1636,6 +1925,7 @@ void ActionFactory::encode_message(Dictionary value, Ref<BitStream> msgout)
|
|||
}
|
||||
case Impulse::CONNECTION_CREATE_CHAR:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/frontend_service/uid_impulsions.cpp static void impulsionCreateChar(uint32 uid, NLMISC::CBitMemStream &bms, NLMISC::TGameCycle gameCycle)
|
||||
// khanat-opennel-code/code/ryzom/server/src/entities_game_service/player_manager/character.cpp:7977 bool CCharacter::checkCreateParams( const CCreateCharMsg& createCharMsg, CCreateCharErrorMsg& createCharErrorMsg, uint32 userId )
|
||||
uint8_t slot = value["slot"];
|
||||
uint8_t people = value["people"];
|
||||
|
@ -1708,6 +1998,88 @@ void ActionFactory::encode_message(Dictionary value, Ref<BitStream> msgout)
|
|||
DBG_PRINT("[ActionFactory::pack] ACTION_GENERIC_CODE encode_message B:" + itos(id) + " / " + msgout->show_detail());
|
||||
break;
|
||||
}
|
||||
case Impulse::CONNECTION_ASK_NAME:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/frontend_service/uid_impulsions.cpp static void impulsionAskChar(uint32 uid, NLMISC::CBitMemStream &bms, NLMISC::TGameCycle gameCycle)
|
||||
String name = value["name"];
|
||||
uint32_t session_id = value["session_id"];
|
||||
msgout->put_string_utf16(name);
|
||||
msgout->put_uint32(session_id);
|
||||
break;
|
||||
}
|
||||
case Impulse::CONNECTION_SELECT_CHAR:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/frontend_service/uid_impulsions.cpp static void impulsionSelectChar(uint32 uid, NLMISC::CBitMemStream &bms, NLMISC::TGameCycle gameCycle)
|
||||
uint8_t slot = value["slot"];
|
||||
msgout->put_uint8(slot);
|
||||
break;
|
||||
}
|
||||
case Impulse::CONNECTION_READY:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/frontend_service/id_impulsions.cpp void impulsionRdy( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId )
|
||||
String language_code = value["language_code"];
|
||||
msgout->put_string(language_code);
|
||||
break;
|
||||
}
|
||||
case Impulse::BOTCHAT_SET_FILTERS:
|
||||
{
|
||||
// /home/aleajactaest/Projets/khanat/khanat-opennel-code/code/ryzom/server/src/entities_game_service/client_messages.cpp void cbClientBotChatSetFilters( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
|
||||
uint32_t quality_min = value["quality_min"];
|
||||
uint32_t quality_max = value["quality_max"];
|
||||
uint32_t price_min = value["price_min"];
|
||||
uint32_t price_max = value["price_max"];
|
||||
uint8_t class_min = value["class_min"];
|
||||
uint8_t class_max = value["class_max"];
|
||||
uint8_t item_part = value["item_part"];
|
||||
uint8_t item_type = value["item_type"];
|
||||
msgout->put_uint32(quality_min);
|
||||
msgout->put_uint32(quality_max);
|
||||
msgout->put_uint32(price_min);
|
||||
msgout->put_uint32(price_max);
|
||||
msgout->put_uint8(class_min);
|
||||
msgout->put_uint8(class_max);
|
||||
msgout->put_uint8(item_part);
|
||||
msgout->put_uint8(item_type);
|
||||
break;
|
||||
}
|
||||
case Impulse::POSITION:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/gpm_service/client_messages.cpp void cbClientPosition( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
|
||||
int32_t x = value["x"];
|
||||
int32_t y = value["y"];
|
||||
int32_t z = value["z"];
|
||||
float heading = value["heading"];
|
||||
msgout->put_sint32(x);
|
||||
msgout->put_sint32(y);
|
||||
msgout->put_sint32(z);
|
||||
msgout->put_float(heading);
|
||||
break;
|
||||
}
|
||||
case Impulse::DEBUG_PING:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/entities_game_service/client_messages.cpp void cbClientPing( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
|
||||
uint32_t local_time = value["local_time"];
|
||||
msgout->put_uint32(local_time);
|
||||
break;
|
||||
}
|
||||
case Impulse::NPC_ICON_GET_DESC:
|
||||
{
|
||||
// khanat-opennel-code/code/ryzom/server/src/frontend_service/id_impulsions.cpp void cbImpulsionGetNpcIconDesc( CEntityId& sender, CBitMemStream &bms, TGameCycle gamecycle, uint16 serviceId )
|
||||
// khanat-opennel-code/code/ryzom/client/src/npc_icon.cpp void CNPCIconCache::update()
|
||||
|
||||
// Every tick update at most (2 cycles actually, cf. server<->client communication frequency),
|
||||
// send all pending requests in a single message.
|
||||
uint8_t i;
|
||||
Array npc_icon_cache_key = value["npc_icon_cache_key"];
|
||||
uint8_t npc_icon_cache_key_len = (uint8_t) npc_icon_cache_key.size();
|
||||
msgout->put_uint8(npc_icon_cache_key_len);
|
||||
for(i = 0;i < npc_icon_cache_key_len; ++i)
|
||||
{
|
||||
uint32_t npc_icon_cache_key_i = npc_icon_cache_key[i];
|
||||
msgout->put_uint32(npc_icon_cache_key_i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
|
|
|
@ -20,6 +20,13 @@ Build :
|
|||
|
||||
*/
|
||||
|
||||
// Temporary workaround until c++11 alignas()
|
||||
#ifdef __GNUC__
|
||||
#define GCC_ALIGNED_8 __attribute__((aligned(8)))
|
||||
#else
|
||||
#define GCC_ALIGNED_8
|
||||
#endif
|
||||
|
||||
#include "modules/bitstream/bitstream.h"
|
||||
#include "modules/debug/debug.h"
|
||||
#include "modules/bitstream/convert_utf16.h"
|
||||
|
@ -208,11 +215,10 @@ void BitStream::put_uint64(uint64_t value)
|
|||
{
|
||||
// khanat-opennel-code/code/nel/include/nel/misc/stream_inline.h inline void IStream::serial(uint64 &b)
|
||||
// khanat-opennel-code/code/nel/include/nel/misc/stream.h #define NLMISC_BSWAP64(src) (src) = (((src)>>56)&0xFF) | ((((src)>>48)&0xFF)<<8) | ((((src)>>40)&0xFF)<<16) | ((((src)>>32)&0xFF)<<24) | ((((src)>>24)&0xFF)<<32) | ((((src)>>16)&0xFF)<<40) | ((((src)>>8)&0xFF)<<48) | (((src)&0xFF)<<56)
|
||||
union S {
|
||||
union {
|
||||
uint64_t full;
|
||||
uint8_t key[8];
|
||||
};
|
||||
S v;
|
||||
} v GCC_ALIGNED_8;
|
||||
v.full = value;
|
||||
if(little_endian)
|
||||
{
|
||||
|
@ -337,6 +343,16 @@ void BitStream::put_version(uint32_t value)
|
|||
}
|
||||
}
|
||||
|
||||
void BitStream::put_float(float value)
|
||||
{
|
||||
union {
|
||||
float f;
|
||||
uint32_t u;
|
||||
} data GCC_ALIGNED_8;
|
||||
data.f = value;
|
||||
put_uint32(data.u);
|
||||
}
|
||||
|
||||
void BitStream::put_string_utf16(String value)
|
||||
{
|
||||
uint16_t * u16_buf = NULL;
|
||||
|
@ -543,8 +559,7 @@ uint64_t BitStream::get_uint64()
|
|||
union S {
|
||||
uint64_t full;
|
||||
uint8_t key[8];
|
||||
};
|
||||
S v;
|
||||
} v GCC_ALIGNED_8;
|
||||
if(little_endian)
|
||||
{
|
||||
v.key[3] = this->get_uint8();
|
||||
|
@ -586,6 +601,16 @@ uint32_t BitStream::get_version()
|
|||
return ret;
|
||||
}
|
||||
|
||||
float BitStream::get_float()
|
||||
{
|
||||
union {
|
||||
float f;
|
||||
uint32_t u;
|
||||
} data GCC_ALIGNED_8;
|
||||
data.u = get_uint32();
|
||||
return data.f;
|
||||
}
|
||||
|
||||
PoolByteArray BitStream::get_array_uint8(uint32_t length)
|
||||
{
|
||||
PoolByteArray ret;
|
||||
|
@ -619,14 +644,13 @@ String BitStream::get_string()
|
|||
{
|
||||
String ret;
|
||||
uint32_t size = this->get_uint32();
|
||||
union S {
|
||||
uint8_t v;
|
||||
char c;
|
||||
};
|
||||
|
||||
while(size > 0)
|
||||
{
|
||||
S x;
|
||||
union
|
||||
{
|
||||
uint8_t v;
|
||||
char c;
|
||||
} x GCC_ALIGNED_8;
|
||||
x.v = this->get_uint8();
|
||||
CharString cs;
|
||||
cs += x.c;
|
||||
|
@ -659,15 +683,14 @@ String BitStream::get_string_utf8()
|
|||
uint32_t i;
|
||||
uint32_t size = this->get_uint32();
|
||||
char * src = new char[size+1];
|
||||
union S {
|
||||
uint8_t v;
|
||||
char c;
|
||||
};
|
||||
src[size] = 0;
|
||||
|
||||
for(i=0;i<size;++i)
|
||||
{
|
||||
S x;
|
||||
union {
|
||||
uint8_t v;
|
||||
char c;
|
||||
} x GCC_ALIGNED_8;;
|
||||
x.v = this->get_uint8();
|
||||
src[i] = x.c;
|
||||
}
|
||||
|
|
|
@ -63,6 +63,7 @@ public:
|
|||
void put_bitstream(BitStream & value);
|
||||
void put_bitstream(BitStream * value);
|
||||
void put_version(uint32_t value);
|
||||
void put_float(float value);
|
||||
void put_string_utf16(String value);
|
||||
|
||||
String show();
|
||||
|
@ -86,6 +87,7 @@ public:
|
|||
int64_t get_sint64();
|
||||
uint64_t get_uint64();
|
||||
uint32_t get_version();
|
||||
float get_float();
|
||||
PoolByteArray get_array_uint8(uint32_t length);
|
||||
BitStream get_bitstream(uint32_t length);
|
||||
String get_string();
|
||||
|
|
Loading…
Reference in a new issue