fix l'appuis sur echap ne liberait plus la souris
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7a680e77c1
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ecc678a1e2
6 changed files with 13 additions and 22 deletions
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@ -41,7 +41,7 @@ func _input(event):
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play()
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# ----------------------------------
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# Capturing/Freeing the cursor
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if Input.is_action_just_pressed("ui_free_cursor") and event is InputEventKey:
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if Input.is_action_just_pressed("ui_free_cursor"):
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if Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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else:
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@ -19,7 +19,7 @@ _sections_unfolded = [ "Font", "Settings" ]
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default_font = SubResource( 1 )
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[node name="GUI" type="MarginContainer"]
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[node name="GUI" type="MarginContainer" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -27,14 +27,3 @@ func _on_SaveHUD_pressed():
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child.save_to_file( config_file )
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config_file.save( HUD_config_file )
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func _on_Windows_gui_input( event ):
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if event is InputEventMouseButton \
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and Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE \
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and event.is_action_pressed( "ui_free_cursor" ):
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Input.set_mouse_mode( Input.MOUSE_MODE_CAPTURED )
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elif event is InputEventMouseButton \
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and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED \
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and event.is_action_pressed( "ui_free_cursor" ):
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Input.set_mouse_mode( Input.MOUSE_MODE_VISIBLE )
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@ -12,7 +12,7 @@
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[ext_resource path="res://scenes/GUI/HUD/trauma.gd" type="Script" id=10]
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[ext_resource path="res://scenes/GUI/HUD/douleur.gd" type="Script" id=11]
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[node name="HUD" type="MarginContainer"]
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[node name="HUD" type="MarginContainer" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -33,7 +33,6 @@ _sections_unfolded = [ "Margin", "Mouse", "Rect", "Size Flags", "Theme", "Visibi
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[node name="overlay_oubli" type="Panel" parent="." index="0"]
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visible = false
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modulate = Color( 0, 0, 0, 0 )
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anchor_left = 0.0
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anchor_top = 0.0
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@ -51,7 +50,6 @@ _sections_unfolded = [ "Mouse", "Visibility" ]
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[node name="overlay_douleur" type="Panel" parent="." index="1"]
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visible = false
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modulate = Color( 1, 0, 0, 0 )
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anchor_left = 0.0
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anchor_top = 0.0
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@ -1338,8 +1336,6 @@ flat = false
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align = 1
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_sections_unfolded = [ "Size Flags" ]
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[connection signal="gui_input" from="Windows" to="." method="_on_Windows_gui_input"]
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[connection signal="gui_input" from="Windows/Test/VBoxContainer/Header" to="Windows/Test" method="_on_Header_gui_input"]
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[connection signal="pressed" from="Windows/Test/VBoxContainer/Header/HBoxContainer/Quit" to="Windows/Test" method="_on_Quit_pressed"]
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@ -6,7 +6,7 @@ export(bool) var is_borderless = false
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var current_rect_size = Vector2( 0, 0 )
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var current_rect_position = Vector2( 0, 0 )
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var current_rect_position = Vector2( -1, -1 )
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var is_resizing = false
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var is_moving = false
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@ -118,10 +118,16 @@ func load_from_file( config_file ):
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func save_to_file( config_file ):
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config_file.set_value(self.name, "position", self.rect_position)
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if not current_rect_size == Vector2( -1, -1 ):
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config_file.set_value(self.name, "size", current_rect_size)
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else:
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config_file.set_value(self.name, "size", self.rect_size)
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if $VBoxContainer/Content.visible:
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config_file.set_value(self.name, "opened", true)
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else:
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config_file.set_value(self.name, "opened", false)
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config_file.set_value(self.name, "borderless", is_borderless)
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@ -148,7 +148,7 @@ use_filter = false
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font_data = ExtResource( 2 )
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_sections_unfolded = [ "Font", "Settings" ]
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[node name="Settings" type="MarginContainer" index="0"]
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[node name="Settings" type="MarginContainer"]
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anchor_left = 0.0
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anchor_top = 0.0
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