divers test.
This commit is contained in:
parent
c3dfb569f0
commit
7d771c6fc6
6 changed files with 254 additions and 96 deletions
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@ -77,6 +77,9 @@ file_logging/enable_file_logging=true
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[rendering]
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[rendering]
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quality/filters/use_nearest_mipmap_filter=true
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quality/filters/use_nearest_mipmap_filter=true
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quality/filters/anisotropic_filter_level=8
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quality/shadows/filter_mode=2
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quality/shadows/filter_mode=2
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quality/subsurface_scattering/quality=2
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quality/subsurface_scattering/follow_surface=true
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quality/filters/msaa=3
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quality/filters/msaa=3
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environment/default_environment="res://default_env.tres"
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environment/default_environment="res://default_env.tres"
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@ -1,13 +1,15 @@
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extends RigidBody
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extends RigidBody
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var hit_timer = 0
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func _on_Box_sleeping_state_changed():
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# pass
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if self.sleeping:
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$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 1.0, 0.0, 1 )
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else:
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$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1 )
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func _process(delta):
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func _on_Box_body_entered(body):
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if hit_timer >0:
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$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 1.0, 0.0, 1 )
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hit_timer -= delta
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if hit_timer <= 0:
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$MeshInstance.get_surface_material(0).albedo_color = Color(1,1,1,1)
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func hit():
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$MeshInstance.get_surface_material(0).albedo_color = Color(1,0,0, 1)
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func _on_Box_body_exited(body):
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hit_timer = 1
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$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1 )
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@ -84,12 +84,12 @@ func process_movement(delta):
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var collision_info = move_and_collide(vel * delta)
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var collision_info = move_and_collide(vel * delta)
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if collision_info:
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if collision_info:
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vel = vel.bounce(collision_info.normal)
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vel = vel.bounce(collision_info.normal)
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if collision_info.collider.is_class("Node"):
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var obj = collision_info.collider
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if collision_info.collider.name == "Box":
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if obj.is_class( "RigidBody" ):
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var obj = collision_info.collider
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obj.sleeping = false
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if obj.has_method( "hit" ):
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# obj.apply_impulse( collision_info.position, collision_info.collider_velocity )
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obj.hit()
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# if obj.has_method( "hit" ):
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print(obj.name)
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# obj.hit( collision_info.position, collision_info.collider_velocity )
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# print(str(collision_info.collider.get_class()))
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# print(str(collision_info.collider.get_class()))
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@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[sub_resource type="SphereMesh" id=3]
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[sub_resource type="SphereMesh" id=1]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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radius = 1.0
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radius = 1.0
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@ -9,59 +9,64 @@ radial_segments = 64
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rings = 32
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rings = 32
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is_hemisphere = false
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is_hemisphere = false
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[sub_resource type="SpatialMaterial" id=4]
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[sub_resource type="Shader" id=2]
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx;
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uniform vec4 albedo : hint_color;
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uniform sampler2D texture_albedo : hint_albedo;
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uniform float specular;
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uniform float metallic;
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uniform float roughness : hint_range(0,1);
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uniform float point_size : hint_range(0,128);
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uniform sampler2D texture_metallic : hint_white;
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uniform vec4 metallic_texture_channel;
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uniform sampler2D texture_roughness : hint_white;
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uniform vec4 roughness_texture_channel;
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uniform vec3 uv1_scale;
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uniform vec3 uv1_offset;
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uniform vec3 uv2_scale;
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uniform vec3 uv2_offset;
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void vertex() {
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UV=UV*uv1_scale.xy+uv1_offset.xy;
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}
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void fragment() {
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vec2 base_uv = UV;
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vec4 albedo_tex = texture(texture_albedo,base_uv);
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ALBEDO = albedo.rgb * albedo_tex.rgb;
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float metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);
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METALLIC = metallic_tex * metallic;
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float roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);
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ROUGHNESS = roughness_tex * roughness;
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SPECULAR = specular;
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}
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"
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_sections_unfolded = [ "Resource" ]
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[sub_resource type="ShaderMaterial" id=3]
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render_priority = 0
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render_priority = 0
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flags_transparent = false
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shader = SubResource( 2 )
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flags_unshaded = false
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shader_param/albedo = Color( 0.513085, 0.250778, 0.675781, 1 )
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flags_vertex_lighting = false
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shader_param/specular = 1.0
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flags_no_depth_test = false
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shader_param/metallic = 1.0
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flags_use_point_size = false
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shader_param/roughness = 0.5
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flags_world_triplanar = false
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shader_param/point_size = 0.0
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flags_fixed_size = false
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shader_param/metallic_texture_channel = null
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flags_albedo_tex_force_srgb = false
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shader_param/roughness_texture_channel = null
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vertex_color_use_as_albedo = false
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shader_param/uv1_scale = null
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vertex_color_is_srgb = false
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shader_param/uv1_offset = null
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params_diffuse_mode = 0
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shader_param/uv2_scale = null
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params_specular_mode = 0
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shader_param/uv2_offset = null
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params_blend_mode = 0
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_sections_unfolded = [ "shader_param" ]
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 0.152344, 0.867554, 1 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.0
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo" ]
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[sub_resource type="ConvexPolygonShape" id=2]
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[sub_resource type="ConvexPolygonShape" id=4]
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points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
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points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
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@ -104,14 +109,14 @@ lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 3 )
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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skeleton = NodePath("..")
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material/0 = SubResource( 4 )
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material/0 = SubResource( 3 )
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_sections_unfolded = [ "material" ]
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_sections_unfolded = [ "material" ]
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[node name="CollisionShape" type="CollisionShape" parent="." index="1"]
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[node name="CollisionShape" type="CollisionShape" parent="." index="1"]
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shape = SubResource( 2 )
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shape = SubResource( 4 )
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disabled = false
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disabled = false
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@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=2]
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[gd_scene load_steps=23 format=2]
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[ext_resource path="res://scenes/Game/Character/Character.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/Game/Character/Character.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/Game/Brick08/Bricks08_col.jpg" type="Texture" id=2]
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[ext_resource path="res://assets/Game/Brick08/Bricks08_col.jpg" type="Texture" id=2]
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@ -88,7 +88,59 @@ _sections_unfolded = [ "Albedo", "Ambient Occlusion", "Anisotropy", "Clearcoat",
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points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 )
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points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 )
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[sub_resource type="CubeMesh" id=4]
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[sub_resource type="SpatialMaterial" id=4]
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render_priority = 0
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flags_transparent = true
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 1, 1, 0 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.0
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Flags" ]
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[sub_resource type="CubeMesh" id=5]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 2, 2, 2 )
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size = Vector3( 2, 2, 2 )
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subdivide_height = 0
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subdivide_height = 0
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subdivide_depth = 0
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subdivide_depth = 0
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[sub_resource type="SpatialMaterial" id=5]
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[sub_resource type="SpatialMaterial" id=6]
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render_priority = 0
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render_priority = 0
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flags_transparent = false
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flags_transparent = false
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distance_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ]
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_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ]
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[sub_resource type="ConvexPolygonShape" id=6]
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[sub_resource type="ConvexPolygonShape" id=7]
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points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
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points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
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[sub_resource type="SpatialMaterial" id=7]
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[sub_resource type="SpatialMaterial" id=8]
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render_priority = 0
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render_priority = 0
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flags_transparent = false
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flags_transparent = false
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distance_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
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_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
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[sub_resource type="QuadMesh" id=8]
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[sub_resource type="QuadMesh" id=9]
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material = SubResource( 7 )
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material = SubResource( 8 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 0.4, 0.4 )
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size = Vector2( 0.4, 0.4 )
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[sub_resource type="SpatialMaterial" id=9]
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[sub_resource type="SpatialMaterial" id=10]
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render_priority = 0
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render_priority = 0
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flags_transparent = false
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flags_transparent = false
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@ -292,9 +344,9 @@ proximity_fade_enable = false
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distance_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
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_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
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[sub_resource type="QuadMesh" id=10]
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[sub_resource type="QuadMesh" id=11]
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material = SubResource( 9 )
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material = SubResource( 10 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 0.4, 0.4 )
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size = Vector2( 0.4, 0.4 )
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||||||
|
|
||||||
|
@ -308,7 +360,7 @@ size = Vector2( 0.4, 0.4 )
|
||||||
|
|
||||||
editor/display_folded = true
|
editor/display_folded = true
|
||||||
|
|
||||||
[node name="Ground" type="StaticBody" parent="World/Terrain" index="0"]
|
[node name="Floor" type="StaticBody" parent="World/Terrain" index="0"]
|
||||||
|
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
input_capture_on_drag = false
|
input_capture_on_drag = false
|
||||||
|
@ -319,7 +371,7 @@ bounce = 0.0
|
||||||
constant_linear_velocity = Vector3( 0, 0, 0 )
|
constant_linear_velocity = Vector3( 0, 0, 0 )
|
||||||
constant_angular_velocity = Vector3( 0, 0, 0 )
|
constant_angular_velocity = Vector3( 0, 0, 0 )
|
||||||
|
|
||||||
[node name="MeshInstance" type="MeshInstance" parent="World/Terrain/Ground" index="0"]
|
[node name="MeshInstance" type="MeshInstance" parent="World/Terrain/Floor" index="0"]
|
||||||
|
|
||||||
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
|
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
|
||||||
layers = 1
|
layers = 1
|
||||||
|
@ -336,13 +388,49 @@ skeleton = NodePath("..")
|
||||||
material/0 = SubResource( 2 )
|
material/0 = SubResource( 2 )
|
||||||
_sections_unfolded = [ "Transform", "material" ]
|
_sections_unfolded = [ "Transform", "material" ]
|
||||||
|
|
||||||
[node name="CollisionShape" type="CollisionShape" parent="World/Terrain/Ground" index="1"]
|
[node name="CollisionShape" type="CollisionShape" parent="World/Terrain/Floor" index="1"]
|
||||||
|
|
||||||
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
|
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
|
||||||
shape = SubResource( 3 )
|
shape = SubResource( 3 )
|
||||||
disabled = false
|
disabled = false
|
||||||
|
|
||||||
[node name="Wall1" type="StaticBody" parent="World/Terrain" index="1"]
|
[node name="Ceilling" type="StaticBody" parent="World/Terrain" index="1"]
|
||||||
|
|
||||||
|
transform = Transform( 1, 0, 0, 0, -0.984809, -0.173641, 0, 0.173641, -0.984809, 0, 20, 0 )
|
||||||
|
input_ray_pickable = true
|
||||||
|
input_capture_on_drag = false
|
||||||
|
collision_layer = 1
|
||||||
|
collision_mask = 1
|
||||||
|
friction = 1.0
|
||||||
|
bounce = 0.0
|
||||||
|
constant_linear_velocity = Vector3( 0, 0, 0 )
|
||||||
|
constant_angular_velocity = Vector3( 0, 0, 0 )
|
||||||
|
_sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="World/Terrain/Ceilling" index="0"]
|
||||||
|
|
||||||
|
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
|
||||||
|
layers = 1
|
||||||
|
material_override = null
|
||||||
|
cast_shadow = 1
|
||||||
|
extra_cull_margin = 0.0
|
||||||
|
use_in_baked_light = false
|
||||||
|
lod_min_distance = 0.0
|
||||||
|
lod_min_hysteresis = 0.0
|
||||||
|
lod_max_distance = 0.0
|
||||||
|
lod_max_hysteresis = 0.0
|
||||||
|
mesh = SubResource( 1 )
|
||||||
|
skeleton = NodePath("..")
|
||||||
|
material/0 = SubResource( 4 )
|
||||||
|
_sections_unfolded = [ "Transform", "material" ]
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="World/Terrain/Ceilling" index="1"]
|
||||||
|
|
||||||
|
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
|
||||||
|
shape = SubResource( 3 )
|
||||||
|
disabled = false
|
||||||
|
|
||||||
|
[node name="Wall1" type="StaticBody" parent="World/Terrain" index="2"]
|
||||||
|
|
||||||
transform = Transform( -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, -10, 10, 0 )
|
transform = Transform( -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, -10, 10, 0 )
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
|
@ -379,7 +467,7 @@ shape = SubResource( 3 )
|
||||||
disabled = false
|
disabled = false
|
||||||
_sections_unfolded = [ "Transform" ]
|
_sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
[node name="Wall2" type="StaticBody" parent="World/Terrain" index="2"]
|
[node name="Wall2" type="StaticBody" parent="World/Terrain" index="3"]
|
||||||
|
|
||||||
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 10, 10, 0 )
|
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 10, 10, 0 )
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
|
@ -415,7 +503,7 @@ transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
|
||||||
shape = SubResource( 3 )
|
shape = SubResource( 3 )
|
||||||
disabled = false
|
disabled = false
|
||||||
|
|
||||||
[node name="Wall3" type="StaticBody" parent="World/Terrain" index="3"]
|
[node name="Wall3" type="StaticBody" parent="World/Terrain" index="4"]
|
||||||
|
|
||||||
transform = Transform( 1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, 0, 10, -10 )
|
transform = Transform( 1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, 0, 10, -10 )
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
|
@ -451,7 +539,7 @@ transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
|
||||||
shape = SubResource( 3 )
|
shape = SubResource( 3 )
|
||||||
disabled = false
|
disabled = false
|
||||||
|
|
||||||
[node name="Wall4" type="StaticBody" parent="World/Terrain" index="4"]
|
[node name="Wall4" type="StaticBody" parent="World/Terrain" index="5"]
|
||||||
|
|
||||||
transform = Transform( 1.91069e-15, 4.37114e-08, -1, 1, -4.37114e-08, 0, -4.37114e-08, -1, -4.37114e-08, 0, 10, 10 )
|
transform = Transform( 1.91069e-15, 4.37114e-08, -1, 1, -4.37114e-08, 0, -4.37114e-08, -1, -4.37114e-08, 0, 10, 10 )
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
|
@ -518,7 +606,7 @@ input_capture_on_drag = false
|
||||||
collision_layer = 1
|
collision_layer = 1
|
||||||
collision_mask = 1
|
collision_mask = 1
|
||||||
mode = 0
|
mode = 0
|
||||||
mass = 100.0
|
mass = 1020.41
|
||||||
friction = 1.0
|
friction = 1.0
|
||||||
bounce = 0.0
|
bounce = 0.0
|
||||||
gravity_scale = 1.0
|
gravity_scale = 1.0
|
||||||
|
@ -539,6 +627,7 @@ linear_damp = -1.0
|
||||||
angular_velocity = Vector3( 0, 0, 0 )
|
angular_velocity = Vector3( 0, 0, 0 )
|
||||||
angular_damp = -1.0
|
angular_damp = -1.0
|
||||||
script = ExtResource( 7 )
|
script = ExtResource( 7 )
|
||||||
|
_sections_unfolded = [ "Collision" ]
|
||||||
|
|
||||||
[node name="MeshInstance" type="MeshInstance" parent="World/Box" index="0"]
|
[node name="MeshInstance" type="MeshInstance" parent="World/Box" index="0"]
|
||||||
|
|
||||||
|
@ -552,30 +641,89 @@ lod_min_distance = 0.0
|
||||||
lod_min_hysteresis = 0.0
|
lod_min_hysteresis = 0.0
|
||||||
lod_max_distance = 0.0
|
lod_max_distance = 0.0
|
||||||
lod_max_hysteresis = 0.0
|
lod_max_hysteresis = 0.0
|
||||||
mesh = SubResource( 4 )
|
mesh = SubResource( 5 )
|
||||||
skeleton = NodePath("..")
|
skeleton = NodePath("..")
|
||||||
material/0 = SubResource( 5 )
|
material/0 = SubResource( 6 )
|
||||||
_sections_unfolded = [ "Geometry", "LOD", "material" ]
|
_sections_unfolded = [ "Geometry", "LOD", "material" ]
|
||||||
|
|
||||||
[node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"]
|
[node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"]
|
||||||
|
|
||||||
transform = Transform( 1, 1.49012e-08, 0, 1.3411e-07, 1, 0, 2.98023e-08, -2.98023e-08, 1, 0, 0, 0 )
|
transform = Transform( 1, 1.49012e-08, 0, 1.3411e-07, 1, 0, 2.98023e-08, -2.98023e-08, 1, 0, 0, 0 )
|
||||||
shape = SubResource( 6 )
|
shape = SubResource( 7 )
|
||||||
disabled = false
|
disabled = false
|
||||||
_sections_unfolded = [ "Transform" ]
|
_sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
[node name="CubeShaderTest" parent="World" index="3" instance=ExtResource( 8 )]
|
[node name="Box2" type="RigidBody" parent="World" index="3"]
|
||||||
|
|
||||||
|
transform = Transform( 0.640199, 0.768209, 0, -0.650662, 0.542239, -0.531616, -0.408393, 0.34034, 0.846985, -3.00203, 8.74323, -4.47902 )
|
||||||
|
input_ray_pickable = true
|
||||||
|
input_capture_on_drag = false
|
||||||
|
collision_layer = 1
|
||||||
|
collision_mask = 1
|
||||||
|
mode = 0
|
||||||
|
mass = 1020.41
|
||||||
|
friction = 1.0
|
||||||
|
bounce = 0.0
|
||||||
|
gravity_scale = 1.0
|
||||||
|
custom_integrator = false
|
||||||
|
continuous_cd = false
|
||||||
|
contacts_reported = 0
|
||||||
|
contact_monitor = false
|
||||||
|
sleeping = false
|
||||||
|
can_sleep = true
|
||||||
|
axis_lock_linear_x = false
|
||||||
|
axis_lock_linear_y = false
|
||||||
|
axis_lock_linear_z = false
|
||||||
|
axis_lock_angular_x = false
|
||||||
|
axis_lock_angular_y = false
|
||||||
|
axis_lock_angular_z = false
|
||||||
|
linear_velocity = Vector3( 0, 0, 0 )
|
||||||
|
linear_damp = -1.0
|
||||||
|
angular_velocity = Vector3( 0, 0, 0 )
|
||||||
|
angular_damp = -1.0
|
||||||
|
script = ExtResource( 7 )
|
||||||
|
_sections_unfolded = [ "Collision" ]
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="World/Box2" index="0"]
|
||||||
|
|
||||||
|
transform = Transform( 1, 1.49012e-08, 0, 2.68221e-07, 1, -5.96046e-08, -2.98023e-08, 1.19209e-07, 1, 0.0656062, -0.054674, 0.0536029 )
|
||||||
|
layers = 1
|
||||||
|
material_override = null
|
||||||
|
cast_shadow = 1
|
||||||
|
extra_cull_margin = 0.0
|
||||||
|
use_in_baked_light = false
|
||||||
|
lod_min_distance = 0.0
|
||||||
|
lod_min_hysteresis = 0.0
|
||||||
|
lod_max_distance = 0.0
|
||||||
|
lod_max_hysteresis = 0.0
|
||||||
|
mesh = SubResource( 5 )
|
||||||
|
skeleton = NodePath("..")
|
||||||
|
material/0 = SubResource( 6 )
|
||||||
|
_sections_unfolded = [ "Geometry", "LOD", "material" ]
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="World/Box2" index="1"]
|
||||||
|
|
||||||
|
transform = Transform( 1, 1.49012e-08, 0, 1.3411e-07, 1, 0, 2.98023e-08, -2.98023e-08, 1, 0, 0, 0 )
|
||||||
|
shape = SubResource( 7 )
|
||||||
|
disabled = false
|
||||||
|
_sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
|
[node name="CubeShaderTest" parent="World" index="4" instance=ExtResource( 8 )]
|
||||||
|
|
||||||
transform = Transform( -0.471909, 0, -0.881647, 0, 1, 0, 0.881647, 0, -0.471909, 4, 2, 3.11353 )
|
transform = Transform( -0.471909, 0, -0.881647, 0, 1, 0, 0.881647, 0, -0.471909, 4, 2, 3.11353 )
|
||||||
friction = 0.2
|
friction = 0.2
|
||||||
bounce = 0.75
|
bounce = 0.75
|
||||||
|
|
||||||
[node name="fire_01" parent="World" index="4" instance=ExtResource( 9 )]
|
[node name="fire_01" parent="World" index="5" instance=ExtResource( 9 )]
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.60514, 0.220215, -2.3728 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.60514, 0.220215, -2.3728 )
|
||||||
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
||||||
draw_passes = 2
|
draw_passes = 2
|
||||||
draw_pass_1 = SubResource( 8 )
|
draw_pass_1 = SubResource( 9 )
|
||||||
draw_pass_2 = SubResource( 10 )
|
draw_pass_2 = SubResource( 11 )
|
||||||
|
|
||||||
|
[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]
|
||||||
|
|
||||||
|
[connection signal="sleeping_state_changed" from="World/Box2" to="World/Box2" method="_on_Box_sleeping_state_changed"]
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
[ext_resource path="res://scenes/GUI/GUI.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://scenes/GUI/GUI.tscn" type="PackedScene" id=2]
|
||||||
[ext_resource path="res://scenes/Game/Game.tscn" type="PackedScene" id=3]
|
[ext_resource path="res://scenes/Game/Game.tscn" type="PackedScene" id=3]
|
||||||
|
|
||||||
[node name="Main" type="Node"]
|
[node name="Main" type="Node" index="0"]
|
||||||
|
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
_sections_unfolded = [ "Pause" ]
|
_sections_unfolded = [ "Pause" ]
|
||||||
|
|
Loading…
Reference in a new issue