test gridmap

This commit is contained in:
osquallo 2018-07-30 10:48:21 +02:00
parent 4ac8000762
commit 2c6b10dd0a
11 changed files with 242 additions and 54 deletions

View file

@ -58,7 +58,6 @@ func recursive_release_focus( control ):
if len(control.get_children()) > 0:
for child in control.get_children():
recursive_release_focus( child )
# if control.has_method( "release_focus" ):
control.release_focus()
func pause():

View file

@ -19,7 +19,7 @@ _sections_unfolded = [ "Font", "Settings" ]
default_font = SubResource( 1 )
[node name="GUI" type="MarginContainer" index="0"]
[node name="GUI" type="MarginContainer"]
anchor_left = 0.0
anchor_top = 0.0

View file

@ -18,7 +18,6 @@ func _input( event ):
func _on_SaveHUD_pressed():
var config_file = ConfigFile.new()
var err = config_file.load( HUD_config_file )
if err:
@ -29,15 +28,13 @@ func _on_SaveHUD_pressed():
config_file.save( HUD_config_file )
func _on_Windows_gui_input( event ):
if event is InputEventMouseButton \
and Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE \
and event.is_action_pressed( "ui_free_cursor" ):
Input.set_mouse_mode( Input.MOUSE_MODE_CAPTURED )
elif event is InputEventMouseButton \
and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED \
and event.is_action_pressed( "ui_free_cursor" ):
Input.set_mouse_mode( Input.MOUSE_MODE_VISIBLE )
Input.set_mouse_mode( Input.MOUSE_MODE_VISIBLE )

View file

@ -1,18 +1,18 @@
[gd_scene load_steps=41 format=2]
[ext_resource path="res://scenes/Game/Character/Character.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/Game/Terrain/Terrain.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/Game/Brick08/Bricks08_col.jpg" type="Texture" id=3]
[ext_resource path="res://assets/Game/Brick08/Bricks08_AO.jpg" type="Texture" id=4]
[ext_resource path="res://assets/Game/Brick08/Bricks08_disp.jpg" type="Texture" id=5]
[ext_resource path="res://assets/Game/Brick08/Bricks08_nrm.jpg" type="Texture" id=6]
[ext_resource path="res://assets/Game/Brick08/Bricks08_rgh.jpg" type="Texture" id=7]
[ext_resource path="res://scenes/Game/Box.gd" type="Script" id=8]
[ext_resource path="res://scenes/Game/CubeShaderTest.tscn" type="PackedScene" id=9]
[ext_resource path="res://scenes/Game/firecamp.tscn" type="PackedScene" id=10]
[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=11]
[ext_resource path="res://assets/Game/textures/fire_02.png" type="Texture" id=12]
[ext_resource path="res://scenes/Game/jukebox/jukebox.tscn" type="PackedScene" id=13]
[ext_resource path="res://assets/Game/Brick08/Bricks08_col.jpg" type="Texture" id=2]
[ext_resource path="res://assets/Game/Brick08/Bricks08_AO.jpg" type="Texture" id=3]
[ext_resource path="res://assets/Game/Brick08/Bricks08_disp.jpg" type="Texture" id=4]
[ext_resource path="res://assets/Game/Brick08/Bricks08_nrm.jpg" type="Texture" id=5]
[ext_resource path="res://assets/Game/Brick08/Bricks08_rgh.jpg" type="Texture" id=6]
[ext_resource path="res://scenes/Game/Box.gd" type="Script" id=7]
[ext_resource path="res://scenes/Game/CubeShaderTest.tscn" type="PackedScene" id=8]
[ext_resource path="res://scenes/Game/firecamp.tscn" type="PackedScene" id=9]
[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=10]
[ext_resource path="res://assets/Game/textures/fire_02.png" type="Texture" id=11]
[ext_resource path="res://scenes/Game/jukebox/jukebox.tscn" type="PackedScene" id=12]
[ext_resource path="res://scenes/Game/Terrain/gridmaps/GridMaps.tscn" type="PackedScene" id=13]
[sub_resource type="GDScript" id=1]
@ -58,23 +58,23 @@ params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 3 )
albedo_texture = ExtResource( 2 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 1.0
roughness_texture = ExtResource( 7 )
roughness_texture = ExtResource( 6 )
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 6 )
normal_texture = ExtResource( 5 )
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 4 )
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 0
depth_enabled = true
@ -82,7 +82,7 @@ depth_scale = 0.05
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_texture = ExtResource( 5 )
depth_texture = ExtResource( 4 )
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
@ -130,7 +130,7 @@ particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 11 )
albedo_texture = ExtResource( 10 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
@ -196,7 +196,7 @@ particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 12 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
@ -207,7 +207,7 @@ emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 12 )
emission_texture = ExtResource( 11 )
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
@ -326,7 +326,7 @@ particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 11 )
albedo_texture = ExtResource( 10 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
@ -392,7 +392,7 @@ particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 12 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
@ -403,7 +403,7 @@ emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 12 )
emission_texture = ExtResource( 11 )
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
@ -498,7 +498,7 @@ particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.0078125, 0, 1, 1 )
albedo_texture = ExtResource( 11 )
albedo_texture = ExtResource( 10 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
@ -564,7 +564,7 @@ particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0, 0.015625, 1, 1 )
albedo_texture = ExtResource( 12 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
@ -575,7 +575,7 @@ emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 12 )
emission_texture = ExtResource( 11 )
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
@ -670,7 +670,7 @@ particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.125, 1, 0, 1 )
albedo_texture = ExtResource( 11 )
albedo_texture = ExtResource( 10 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
@ -736,7 +736,7 @@ particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.078125, 1, 0, 1 )
albedo_texture = ExtResource( 12 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
@ -747,7 +747,7 @@ emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 12 )
emission_texture = ExtResource( 11 )
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
@ -776,7 +776,7 @@ material = SubResource( 26 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[node name="Game" type="Spatial"]
[node name="Game" type="Spatial" index="0"]
_sections_unfolded = [ "Transform" ]
@ -784,14 +784,9 @@ _sections_unfolded = [ "Transform" ]
[node name="World" type="Spatial" parent="." index="1"]
editor/display_folded = true
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Terrain" parent="World" index="0" instance=ExtResource( 2 )]
_sections_unfolded = [ "Transform" ]
[node name="OmniLight" type="OmniLight" parent="World" index="1"]
[node name="OmniLight" type="OmniLight" parent="World" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.46929, 4.14904, -7.50301 )
layers = 1
@ -814,7 +809,7 @@ omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Editor", "Light", "Omni", "Shadow", "Visibility" ]
[node name="Box" type="RigidBody" parent="World" index="2"]
[node name="Box" type="RigidBody" parent="World" index="1"]
editor/display_folded = true
transform = Transform( 0.640199, 0.768209, 0, -0.650662, 0.542239, -0.531616, -0.408393, 0.34034, 0.846985, 1.68693, 3.13013, -6.48976 )
@ -870,7 +865,7 @@ shape = SubResource( 4 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="Box3" type="RigidBody" parent="World" index="3"]
[node name="Box3" type="RigidBody" parent="World" index="2"]
editor/display_folded = true
transform = Transform( 1, 0, -0.00107956, 0, 1, 0, 0.00107956, 0, 0.999999, 8.55614, 1.10185, -4.11165 )
@ -926,7 +921,7 @@ shape = SubResource( 4 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="Box5" type="RigidBody" parent="World" index="4"]
[node name="Box5" type="RigidBody" parent="World" index="3"]
editor/display_folded = true
transform = Transform( 1, 0, -0.00107956, 0, 1, 0, 0.00107956, 0, 0.999999, 6.54047, 1.10185, -4.11382 )
@ -982,7 +977,7 @@ shape = SubResource( 4 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="Box4" type="RigidBody" parent="World" index="5"]
[node name="Box4" type="RigidBody" parent="World" index="4"]
editor/display_folded = true
transform = Transform( 1, 0, -0.00107956, 0, 1, 0, 0.00107956, 0, 0.999999, 8.55614, 3.13749, -4.11165 )
@ -1038,7 +1033,7 @@ shape = SubResource( 4 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="Box2" type="RigidBody" parent="World" index="6"]
[node name="Box2" type="RigidBody" parent="World" index="5"]
editor/display_folded = true
transform = Transform( 0.640199, 0.768209, 0, -0.650662, 0.542239, -0.531616, -0.408393, 0.34034, 0.846985, -3.00203, 8.74323, -4.47902 )
@ -1067,7 +1062,7 @@ linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 8 )
script = ExtResource( 7 )
_sections_unfolded = [ "Collision" ]
[node name="MeshInstance" type="MeshInstance" parent="World/Box2" index="0"]
@ -1094,14 +1089,14 @@ shape = SubResource( 4 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="CubeShaderTest" parent="World" index="7" instance=ExtResource( 9 )]
[node name="CubeShaderTest" parent="World" index="6" instance=ExtResource( 8 )]
editor/display_folded = true
transform = Transform( -0.471909, 0, -0.881647, 0, 1, 0, 0.881647, 0, -0.471909, 4, 2, 3.11353 )
friction = 0.2
bounce = 0.75
[node name="fire_01" parent="World/CubeShaderTest" index="2" instance=ExtResource( 10 )]
[node name="fire_01" parent="World/CubeShaderTest" index="2" instance=ExtResource( 9 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0, 1.1836, 0 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
@ -1109,7 +1104,7 @@ draw_passes = 2
draw_pass_1 = SubResource( 6 )
draw_pass_2 = SubResource( 8 )
[node name="fire_02" parent="World/CubeShaderTest" index="3" instance=ExtResource( 10 )]
[node name="fire_02" parent="World/CubeShaderTest" index="3" instance=ExtResource( 9 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, -0.574282, 0.104018, -1.07291 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
@ -1118,7 +1113,7 @@ draw_passes = 2
draw_pass_1 = SubResource( 15 )
draw_pass_2 = SubResource( 17 )
[node name="fire_03" parent="World/CubeShaderTest" index="4" instance=ExtResource( 10 )]
[node name="fire_03" parent="World/CubeShaderTest" index="4" instance=ExtResource( 9 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.573787, 0.104018, 1.07198 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
@ -1127,7 +1122,7 @@ draw_passes = 2
draw_pass_1 = SubResource( 20 )
draw_pass_2 = SubResource( 22 )
[node name="fire_04" parent="World/CubeShaderTest" index="5" instance=ExtResource( 10 )]
[node name="fire_04" parent="World/CubeShaderTest" index="5" instance=ExtResource( 9 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.00931859, -1.29484, 0.0174088 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
@ -1136,10 +1131,14 @@ draw_passes = 2
draw_pass_1 = SubResource( 25 )
draw_pass_2 = SubResource( 27 )
[node name="jukebox" parent="World" index="8" instance=ExtResource( 13 )]
[node name="jukebox" parent="World" index="7" instance=ExtResource( 12 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.67816, 0, 0 )
[node name="GridMaps" parent="World" index="8" instance=ExtResource( 13 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.66248, 0 )
[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]
[connection signal="sleeping_state_changed" from="World/Box3" to="World/Box3" method="_on_Box_sleeping_state_changed"]

View file

@ -0,0 +1,68 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/Game/Terrain/gridmaps/ceilling.meshlib" type="MeshLibrary" id=1]
[ext_resource path="res://scenes/Game/Terrain/gridmaps/wall.meshlib" type="MeshLibrary" id=2]
[ext_resource path="res://scenes/Game/Terrain/gridmaps/ground.meshlib" type="MeshLibrary" id=3]
[node name="GridMaps" type="Spatial"]
[node name="ceilling" type="GridMap" parent="." index="0"]
theme = ExtResource( 1 )
cell_size = Vector3( 2, 4, 2 )
cell_octant_size = 8
cell_center_x = true
cell_center_y = true
cell_center_z = true
cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
"cells": PoolIntArray( )
}
_sections_unfolded = [ "Cell" ]
__meta__ = {
"_editor_clip_": 0,
"_editor_floor_": Vector3( 0, 0, 0 )
}
[node name="wall" type="GridMap" parent="." index="1"]
theme = ExtResource( 2 )
cell_size = Vector3( 2, 4, 2 )
cell_octant_size = 8
cell_center_x = true
cell_center_y = true
cell_center_z = true
cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
"cells": PoolIntArray( 7, 0, 1441795, 65528, 0, 1048579, 7, 1, 1441795, 65528, 1, 1048579, 7, 2, 1441795, 65528, 2, 1048579, 7, 3, 1441795, 65528, 3, 1048579, 7, 4, 538312707, 65528, 4, 1048579, 7, 5, 538312707, 65528, 5, 537919491, 7, 6, 538312707, 65528, 6, 1048579, 0, 7, 655363, 1, 7, 1074397187, 2, 7, 655363, 3, 7, 1074397187, 4, 7, 655363, 5, 7, 655363, 6, 7, 655363, 7, 7, 655362, 65528, 7, 1048578, 65529, 7, 655363, 65530, 7, 655363, 65531, 7, 537526275, 65532, 7, 655363, 65533, 7, 537526275, 65534, 7, 1074397187, 65535, 7, 537526275, 0, 65528, 1073741827, 1, 65528, 536870915, 2, 65528, 1073741827, 3, 65528, 3, 4, 65528, 3, 5, 65528, 3, 6, 65528, 3, 7, 65528, 1441794, 65528, 65528, 2, 65529, 65528, 3, 65530, 65528, 3, 65531, 65528, 3, 65532, 65528, 3, 65533, 65528, 3, 65534, 65528, 3, 65535, 65528, 3, 7, 65529, 1441795, 65528, 65529, 1048579, 7, 65530, 1441795, 65528, 65530, 1048579, 7, 65531, 1441795, 65528, 65531, 1048579, 7, 65532, 1441795, 65528, 65532, 1048579, 7, 65533, 1441795, 65528, 65533, 1048579, 7, 65534, 1441795, 65528, 65534, 1048579, 7, 65535, 1441795, 65528, 65535, 1048579 )
}
_sections_unfolded = [ "Cell", "Transform" ]
__meta__ = {
"_editor_clip_": 0,
"_editor_floor_": Vector3( 0, 0, 0 )
}
[node name="Ground" type="GridMap" parent="." index="2"]
theme = ExtResource( 3 )
cell_size = Vector3( 2, 4, 2 )
cell_octant_size = 8
cell_center_x = true
cell_center_y = true
cell_center_z = true
cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
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}
_sections_unfolded = [ "Cell" ]
__meta__ = {
"_editor_clip_": 0
}

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@ -0,0 +1,27 @@
[gd_scene load_steps=1 format=2]
[sub_resource id=1 type="ArrayMesh"]
surfaces/0 = {
"primitive":4,
"arrays":[
Vector3Array(1.0, 4.0, -1.0, -1.0, 4.0, 1.0, -1.0, 4.0, -1.0, 1.0, 4.0, 1.0),
Vector3Array(0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0),
null, ; No Tangents,
null, ; no Vertex Colors,
null, ; No UV1,
null, ; No UV2,
null, ; No Bones,
null, ; No Weights,
IntArray(0, 2, 1, 0, 1, 3)
],
"morph_arrays":[]
}
[node type="Spatial" name="Scene"]
[node name="Plane" type="MeshInstance" parent="."]
mesh = SubResource(1)
visible = true
transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)

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@ -0,0 +1,27 @@
[gd_scene load_steps=1 format=2]
[sub_resource id=1 type="ArrayMesh"]
surfaces/0 = {
"primitive":4,
"arrays":[
Vector3Array(1.0, 0.0, 1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, 1.0, 0.0, -1.0),
Vector3Array(0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0),
null, ; No Tangents,
null, ; no Vertex Colors,
null, ; No UV1,
null, ; No UV2,
null, ; No Bones,
null, ; No Weights,
IntArray(0, 2, 1, 0, 1, 3)
],
"morph_arrays":[]
}
[node type="Spatial" name="Scene"]
[node name="Plane" type="MeshInstance" parent="."]
mesh = SubResource(1)
visible = true
transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)

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@ -0,0 +1,71 @@
[gd_scene load_steps=1 format=2]
[sub_resource id=1 type="ArrayMesh"]
surfaces/0 = {
"primitive":4,
"arrays":[
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Vector3Array(0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0),
null, ; No Tangents,
null, ; no Vertex Colors,
null, ; No UV1,
null, ; No UV2,
null, ; No Bones,
null, ; No Weights,
IntArray(0, 2, 1, 3, 1, 4, 5, 7, 6, 8, 5, 9, 0, 1, 3, 3, 4, 10, 5, 6, 9, 8, 9, 11)
],
"morph_arrays":[]
}
[sub_resource id=2 type="ArrayMesh"]
surfaces/0 = {
"primitive":4,
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Vector3Array(1.0, 0.0, -1.0, -1.0, 2.0, -1.0, -1.0, 0.0, -1.0, 1.0, 2.0, -1.0, -1.0, 4.0, -1.0, 1.0, 4.0, -1.0),
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null, ; No Tangents,
null, ; no Vertex Colors,
null, ; No UV1,
null, ; No UV2,
null, ; No Bones,
null, ; No Weights,
IntArray(0, 2, 1, 3, 1, 4, 0, 1, 3, 3, 4, 5)
],
"morph_arrays":[]
}
[node type="Spatial" name="Scene"]
[node name="Plane001" type="MeshInstance" parent="."]
mesh = SubResource(1)
visible = true
transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 3.0, 0.0, 0.0)
[node name="Plane" type="MeshInstance" parent="."]
mesh = SubResource(2)
visible = true
transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
[node name="Lamp" type="OmniLight" parent="."]
light_specular = 1.0
light_energy = 1.0
light_color = Color(1.0, 1.0, 1.0, 1.0)
shadow_color = Color(0.0, 0.0, 0.0, 1.0)
omni_range = 30.0
transform = Transform(-0.290865, -0.771101, 0.566393, -0.0551891, 0.604525, 0.794672, -0.955171, 0.199883, -0.218391, 4.07625, 5.90386, -1.00545)
shadow_enabled = true
light_negative = false
[node name="Camera" type="Camera" parent="."]
far = 100.0
near = 0.1
size = 7.31429
projection = 0
fov = 49.1343
transform = Transform(0.685921, -0.324014, 0.651558, 0.0, 0.895396, 0.445271, -0.727676, -0.305421, 0.61417, 7.48113, 5.34367, 6.50764)

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