Changement de touche pour charger la scene principal, la touche f8 semble bug est ferme le jeu meme sans etre map quelque part.

This commit is contained in:
osquallo 2018-08-14 09:40:10 +02:00
parent ddf8472b9a
commit 16b93154c2
5 changed files with 9 additions and 11 deletions

View file

@ -64,7 +64,7 @@ func load_scene( scene_path ):
func change_level( p_next_scene_path, p_parent_next_scene = null, p_old_scene = null ): func change_level( p_next_scene_path, p_parent_next_scene = null, p_old_scene = null ):
character.hide() character.hide()
get_node("background_loader").show() get_node("background_loader").show()
print() print()
print( "change_level: " ) print( "change_level: " )
if p_old_scene: if p_old_scene:
@ -83,10 +83,8 @@ func change_level( p_next_scene_path, p_parent_next_scene = null, p_old_scene =
if old_scene: if old_scene:
unload_scene( old_scene ) unload_scene( old_scene )
wait_frames = 1
wait_frames = 10
######## ########
@ -130,7 +128,7 @@ func _process( time ):
func _input( event ): func _input( event ):
if event is InputEventKey : if event is InputEventKey and not event.is_echo():
if event.is_action_pressed("test_change_map_1"): if event.is_action_pressed("test_change_map_1"):
global.change_level( "res://test_scene/test_scene.tscn", null, current_map ) global.change_level( "res://test_scene/test_scene.tscn", null, current_map )
elif event.is_action_pressed("test_change_map_2"): elif event.is_action_pressed("test_change_map_2"):

View file

@ -3,7 +3,7 @@
[ext_resource path="res://global.gd" type="Script" id=1] [ext_resource path="res://global.gd" type="Script" id=1]
[ext_resource path="res://background_loader_scene/background_loader.tscn" type="PackedScene" id=2] [ext_resource path="res://background_loader_scene/background_loader.tscn" type="PackedScene" id=2]
[node name="global" type="Node" index="0"] [node name="global" type="Node"]
pause_mode = 2 pause_mode = 2
script = ExtResource( 1 ) script = ExtResource( 1 )

View file

@ -85,7 +85,7 @@ test_change_map_1=[ Object(InputEventKey,"resource_local_to_scene":false,"resour
] ]
test_change_map_2=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777250,"unicode":0,"echo":false,"script":null) test_change_map_2=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777250,"unicode":0,"echo":false,"script":null)
] ]
test_change_map_3=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777251,"unicode":0,"echo":false,"script":null) test_change_map_3=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777252,"unicode":0,"echo":false,"script":null)
] ]
[locale] [locale]

View file

@ -4,8 +4,8 @@ extends MarginContainer
# var a = 2 # var a = 2
# var b = "textvar" # var b = "textvar"
const ACTION_LIST = [ "ui_debug_window", "ui_music_controls", "hide_char", "ui_hide_all", "move_up", "move_down", "move_left", "move_right", "fly_up", "fly_down","game_flashlight", "ui_pause", "ui_reload", "ui_free_cursor", "ui_quit", "test_change_map_1", "test_change_map_2" ] const ACTION_LIST = [ "ui_debug_window", "ui_music_controls", "hide_char", "ui_hide_all", "move_up", "move_down", "move_left", "move_right", "fly_up", "fly_down","game_flashlight", "ui_pause", "ui_reload", "ui_free_cursor", "ui_quit", "test_change_map_1", "test_change_map_2", "test_change_map_3" ]
const ACTION_TEXT = [ "show/hide debug", "show/hide music", "Hide/show character", "hide/show UI", "move up", "move down", "move left", "move right", "fly up", "fly down", "on/off flashlight", "pause/play", "reload the scene", "free/capture mouse cursor", "quit", "test scene", "test grid map" ] const ACTION_TEXT = [ "show/hide debug", "show/hide music", "Hide/show character", "hide/show UI", "move up", "move down", "move left", "move right", "fly up", "fly down", "on/off flashlight", "pause/play", "reload the scene", "free/capture mouse cursor", "quit", "test scene", "test grid map", "main test scene" ]
func _ready(): func _ready():
_on_Refresh_pressed() _on_Refresh_pressed()

View file

@ -14,7 +14,7 @@ flags = 4
gradient = SubResource( 1 ) gradient = SubResource( 1 )
width = 2048 width = 2048
[node name="Help" type="MarginContainer"] [node name="Help" type="MarginContainer" index="0"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0