test-client-godot/assets/Game/basekits/dispensaire_scenes/DisCor2wDoLAA01.tscn

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[gd_scene load_steps=3 format=2]
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layers = 1
material_override = null
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lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 1 )
skeleton = NodePath("..")
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
[node name="static_body" type="StaticBody" parent="." index="0"]
input_ray_pickable = true
input_capture_on_drag = false
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bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
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shape = SubResource( 1 )
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