test-client-godot/assets/Game/basekits/dispensaire_materials/ceramic_tiles.tres

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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_basecolor.png" type="Texture" id=1]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_metallic.png" type="Texture" id=2]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_normal.png" type="Texture" id=3]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_roughness.png" type="Texture" id=4]
[resource]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 1 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 4
roughness = 0.0
roughness_texture = ExtResource( 4 )
roughness_texture_channel = 4
emission_enabled = false
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 3 )
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = true
ao_light_affect = 0.0
ao_on_uv2 = false
ao_texture_channel = 4
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Metallic", "NormalMap", "Parameters", "Roughness", "Vertex Color" ]