2018-07-25 07:36:19 +00:00
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[gd_resource type="QuadMesh" load_steps=3 format=2]
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[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=1]
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[sub_resource type="SpatialMaterial" id=1]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = true
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 1
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params_cull_mode = 2
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 3
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params_grow = false
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params_use_alpha_scissor = false
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = 0
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albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
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albedo_texture = ExtResource( 1 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.0
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roughness_texture_channel = 0
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emission_enabled = true
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emission = Color( 1, 0.886353, 0.617188, 1 )
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emission_energy = 1.0
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emission_operator = 0
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emission_on_uv2 = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
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[resource]
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material = SubResource( 1 )
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2018-07-28 08:28:50 +00:00
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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2018-07-25 07:36:19 +00:00
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size = Vector2( 0.4, 0.4 )
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