test-client-godot/scenes/GUI/HUD/HUD.gd

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GDScript3
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2018-07-25 07:36:19 +00:00
extends MarginContainer
var HUD_config_file = "user://hud.cfg"
func _ready():
var config_file = ConfigFile.new()
var err = config_file.load( HUD_config_file )
if err:
print("Error code when loading config file: ", err)
else:
for child in get_node("Windows" ).get_children():
child.load_from_file( config_file )
func _input( event ):
if event.is_action_pressed( "ui_music_controls" ):
$Windows/Music.visible = not $Windows/Music.visible
func _on_SaveHUD_pressed():
var config_file = ConfigFile.new()
var err = config_file.load( HUD_config_file )
if err:
print("Error code when loading config file: ", err)
for child in get_node("Windows" ).get_children():
child.save_to_file( config_file )
2018-07-27 14:13:54 +00:00
config_file.save( HUD_config_file )
func _on_Windows_gui_input( event ):
if event is InputEventMouseButton and not event.is_echo() and not event.pressed:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)