test-client-godot/scenes/GUI/GUI.gd

107 lines
3.1 KiB
GDScript3
Raw Normal View History

2018-07-25 07:36:19 +00:00
extends MarginContainer
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
$Home.show()
$Settings.hide()
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
func _on_Home_setting_pressed():
$Home.hide()
$Settings.show()
$Help.hide()
func _on_Settings_return_pressed():
$Home.show()
$Settings.hide()
$Help.show()
func _on_Home_play_pressed():
if not get_tree().paused:
pause()
# $Home/MarginContainer/Menu/Buttons/VBoxContainer/PlayButton.text = "Play"
else:
play()
# $Home/MarginContainer/Menu/Buttons/VBoxContainer/PlayButton.text = "Pause"
# get_tree().paused = !get_tree().paused
# if get_tree().paused:-
# $Home/MarginContainer/Menu/Buttons/VBoxContainer/PlayButton.text = "Play"
# else:
# $Home/MarginContainer/Menu/Buttons/VBoxContainer/PlayButton.text = "Pause"
func _input(event):
2018-07-28 14:42:31 +00:00
# TODO revoir l'architecture des events.
# deplacer le mouvement dans la scene game plutot qu'ici
# et bloquer l'input sur ll'ui lorsqu'on est en jeu
# et inversement quand on est dans les menu (mouse free/captured).
# on ne dois pas naviguer dans les menu qd la souris est capturé (jeu en cours)
# et on ne dois aps avaner lorsqu'on est dans les menu
# ou que la souris est liberé pour agir sur les element du HUD?
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
if event.is_action_pressed("ui_test"):
print( "Event: ui_test" )
if event.is_action_pressed("ui_quit"):
get_tree().quit()
if event.is_action_pressed("ui_reload"):
if not $Settings.visible:
get_tree().reload_current_scene()
if event.is_action_pressed("ui_pause") and not event.is_echo():
if not $Settings.visible:
if not get_tree().paused:
pause()
else:
play()
# accept_event()
2018-07-25 07:36:19 +00:00
# ----------------------------------
# Capturing/Freeing the cursor
if Input.is_action_just_pressed("ui_free_cursor"):
if Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
2018-07-28 14:42:31 +00:00
# grab_focus()
# grab_click_focus()
# release_focus()
print("Captured")
2018-07-25 07:36:19 +00:00
else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
# ----------------------------------
2018-07-28 14:42:31 +00:00
2018-07-25 07:36:19 +00:00
func pause():
get_tree().paused = true
show_menu()
func play():
get_tree().paused = false
hide_menu()
func show_menu():
$Home.show()
$Settings.hide()
$HUD.modulate.a = 0.5
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func hide_menu():
$Settings.hide()
$Home.hide()
$Help.show()
$HUD.modulate.a = 1.0
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _on_Settings_font_changed( value ):
$HUD.get_theme().default_font.size = value