60 lines
2 KiB
GDScript3
60 lines
2 KiB
GDScript3
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var _msg_xml = XMLParser.new()
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var _msg_md5sum
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func open_message_xml():
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var file = File.new()
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file.open("res://assets/Definition/msg.xml", File.READ)
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var content = file.get_as_text()
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_msg_md5sum = content.md5_text()
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file.close()
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_msg_xml.open("res://assets/Definition/msg.xml")
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print("[msg:open_message_xml] " + _msg_md5sum)
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func is_correct_md5(value):
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return (_msg_md5sum == value)
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func read_all_node():
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var i
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_msg_xml.seek(0)
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var ret = _msg_xml.read()
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var branch = ""
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var leaf = ""
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while ret == OK:
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#print("Node: Name:" + _msg_xml.get_node_name() + ", Type:" + str(_msg_xml.get_node_type()) + ", Data:" + str(_msg_xml.get_node_data()) + ", attribut count:" + str(_msg_xml.get_attribute_count()) )
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#i = 0
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#while i < _msg_xml.get_attribute_count():
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# print(" -- Attribut Name:" + _msg_xml.get_attribute_name(i) + " Value:" + _msg_xml.get_attribute_value(i))
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# i += 1
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match _msg_xml.get_node_name():
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"branch":
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i = 0
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while i < _msg_xml.get_attribute_count() and _msg_xml.get_attribute_name(i) != "name":
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i += 1
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if i < _msg_xml.get_attribute_count():
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print(_msg_xml.get_attribute_value(i))
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branch = _msg_xml.get_attribute_value(i)
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"leaf":
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i = 0
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while i < _msg_xml.get_attribute_count() and _msg_xml.get_attribute_name(i) != "name":
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i += 1
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if i < _msg_xml.get_attribute_count():
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print(branch + ":" + _msg_xml.get_attribute_value(i))
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ret = _msg_xml.read()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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open_message_xml()
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read_all_node()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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