2018-07-25 09:04:20 +00:00
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://scenes/Game/Character/Character.gd" type="Script" id=1]
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2018-07-29 06:28:48 +00:00
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[sub_resource type="SphereShape" id=1]
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2018-07-25 14:12:12 +00:00
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radius = 0.897042
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2018-07-29 06:28:48 +00:00
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[sub_resource type="SphereMesh" id=2]
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2018-07-25 09:04:20 +00:00
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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radius = 1.0
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height = 2.0
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radial_segments = 64
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rings = 32
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is_hemisphere = false
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2018-07-29 07:33:16 +00:00
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[node name="Character" type="KinematicBody"]
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2018-07-25 09:04:20 +00:00
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transform = Transform( 1, 0, 0, 0, 0.589355, 0, 0, 0, 1, -0.0409546, 1.06519, 6.02408 )
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input_ray_pickable = true
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input_capture_on_drag = false
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collision_layer = 1
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collision_mask = 1
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axis_lock_linear_x = false
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axis_lock_linear_y = false
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axis_lock_linear_z = false
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axis_lock_angular_x = false
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axis_lock_angular_y = false
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axis_lock_angular_z = false
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collision/safe_margin = 0.001
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script = ExtResource( 1 )
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_sections_unfolded = [ "Axis Lock", "collision" ]
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2018-07-25 14:12:12 +00:00
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[node name="Camera_rotation_helper" type="Spatial" parent="." index="0"]
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2018-07-25 09:04:20 +00:00
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2018-07-25 14:12:12 +00:00
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editor/display_folded = true
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2018-07-25 09:04:20 +00:00
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[node name="Camera" type="Camera" parent="Camera_rotation_helper" index="0"]
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transform = Transform( 1, 0, 0, 0, 0.972208, 0.397244, 0, -0.137979, 0.972208, 0, 6.00296, 1.22667 )
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keep_aspect = 1
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler_tracking = 0
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projection = 0
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current = false
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fov = 70.0
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size = 1.0
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near = 0.05
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far = 100.0
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_sections_unfolded = [ "Transform" ]
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2018-07-25 14:12:12 +00:00
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[node name="CollisionShape" type="CollisionShape" parent="." index="1"]
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2018-07-29 06:28:48 +00:00
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transform = Transform( 0.364654, 0, 0, 0, -2.47558e-008, -0.566346, 0, 0.313738, -1.37139e-008, 0.0505983, 4.32164, 0 )
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shape = SubResource( 1 )
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2018-07-25 14:12:12 +00:00
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disabled = false
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_sections_unfolded = [ "Transform" ]
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[node name="MeshInstance" type="MeshInstance" parent="." index="2"]
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transform = Transform( 0.281766, 0, 0, 0, 0.491282, 0, 0, 0, 0.26834, 0.0433697, 4.3256, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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2018-07-29 06:28:48 +00:00
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mesh = SubResource( 2 )
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2018-07-25 14:12:12 +00:00
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skeleton = NodePath("..")
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material/0 = null
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[node name="Flashlight" type="SpotLight" parent="MeshInstance" index="0"]
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2018-07-25 09:04:20 +00:00
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2018-07-25 14:12:12 +00:00
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transform = Transform( 1.74358, 0, 0, 0, 0.999973, 0.0124571, 0, -0.00792279, 1.83077, -0.0756186, 0.00765181, -1.31515 )
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2018-07-25 09:04:20 +00:00
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 2.0
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light_indirect_energy = 2.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = true
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = true
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editor_only = false
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2018-07-25 14:12:12 +00:00
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spot_range = 9.90764
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2018-07-25 09:04:20 +00:00
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spot_attenuation = 1.0
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2018-07-25 14:12:12 +00:00
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spot_angle = 22.2473
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2018-07-25 09:04:20 +00:00
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spot_angle_attenuation = 1.0
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_sections_unfolded = [ "Light", "Shadow" ]
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