2018-07-25 07:36:19 +00:00
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/Game/materials/ps_fire_01.tres" type="Material" id=1]
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[ext_resource path="res://assets/Game/materials/flamme_01.tres" type="QuadMesh" id=2]
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[ext_resource path="res://scenes/Game/smoke.tscn" type="PackedScene" id=3]
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[node name="fire_01" type="Particles"]
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layers = 1
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material_override = null
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cast_shadow = 0
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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emitting = true
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2018-07-28 08:28:50 +00:00
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amount = 50
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lifetime = 2.0
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2018-07-25 07:36:19 +00:00
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one_shot = false
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preprocess = 0.5
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speed_scale = 4.5
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explosiveness = 0.0
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randomness = 1.0
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fixed_fps = 0
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fract_delta = true
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visibility_aabb = AABB( -4, -4, -3.96729, 8, 8, 8 )
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local_coords = false
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draw_order = 0
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process_material = ExtResource( 1 )
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draw_passes = 1
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draw_pass_1 = ExtResource( 2 )
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_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "Process Material", "Time", "Transform", "Visibility" ]
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[node name="OmniLight" type="OmniLight" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.305395, 0 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 0.5
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = true
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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_sections_unfolded = [ "Light", "Shadow" ]
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[node name="smoke" parent="." index="1" instance=ExtResource( 3 )]
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