test-client-godot/modules/crypt/crypt.h

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2020-01-24 18:56:51 +00:00
#ifndef CRYPT_H
#define CRYPT_H
#include "core/reference.h"
class Crypt : public Reference {
GDCLASS(Crypt, Reference)
protected:
static void _bind_methods();
public:
static void _register_methods();
Crypt();
~Crypt();
void _init(); // our initializer called by Godot
String encrypt(String key, String salt);
};
#endif