test-client-godot/modules/networkconnection/messagequeue.h

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2020-03-03 21:45:30 +00:00
/*
Header MessageQueue
Copyright (C) 2019 AleaJactaEst
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MESSAGEQUEUE_H
#define MESSAGEQUEUE_H
/*
class Message
{
public:
virtual void send_message(PoolByteArray & msgbytes);
};
class MessageDirect : public Message
{
public:
void send_message(uint32_t msgid, PoolByteArray & msgbytes);
};
// Class store message and execute if is correct ID
class MessageQueue : public Message
{
BitStreamQueue queue;
public:
void send_message(uint32_t msgid, PoolByteArray & msgbytes);
};
*/
#endif // MESSAGEQUEUE_H