2018-08-21 08:41:41 +00:00
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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_basecolor.png" type="Texture" id=1]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_metallic.png" type="Texture" id=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_normal.png" type="Texture" id=3]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_roughness.png" type="Texture" id=4]
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[resource]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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2018-09-04 13:05:41 +00:00
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flags_albedo_tex_force_srgb = true
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2018-08-21 08:41:41 +00:00
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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2018-09-04 13:05:41 +00:00
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params_diffuse_mode = 1
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2018-08-21 08:41:41 +00:00
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 1, 1, 1 )
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albedo_texture = ExtResource( 1 )
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metallic = 0.0
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metallic_specular = 0.0
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metallic_texture = ExtResource( 2 )
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metallic_texture_channel = 4
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roughness = 0.0
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roughness_texture = ExtResource( 4 )
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roughness_texture_channel = 4
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emission_enabled = false
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normal_enabled = true
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normal_scale = 1.0
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normal_texture = ExtResource( 3 )
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Metallic", "NormalMap", "Roughness" ]
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