test-client-godot/addons/input_map_button/input_map_button.gd

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GDScript3
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2018-07-25 07:36:19 +00:00
tool
extends EditorPlugin
func _enter_tree():
# Initialization of the plugin goes here
# Add the new type with a name, a parent type, a script and an icon
add_custom_type("input_map_button_node", "HBoxContainer", preload("input_map_button_node.gd"), preload("icon.png"))
func _exit_tree():
# Clean-up of the plugin goes here
# Always remember to remove it from the engine when deactivated
remove_custom_type("input_map_button_node")