test-client-godot/scenes/Game/firecamp.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/Game/materials/ps_fire_01.tres" type="Material" id=1]
[ext_resource path="res://assets/Game/materials/flamme_01.tres" type="QuadMesh" id=2]
[ext_resource path="res://scenes/Game/smoke.tscn" type="PackedScene" id=3]
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[node name="fire_01" type="Particles" index="0"]
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layers = 1
material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = true
amount = 50
lifetime = 2.0
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one_shot = false
preprocess = 0.5
speed_scale = 4.5
explosiveness = 0.0
randomness = 1.0
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -4, -4, -3.96729, 8, 8, 8 )
local_coords = false
draw_order = 0
process_material = ExtResource( 1 )
draw_passes = 1
draw_pass_1 = ExtResource( 2 )
_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "Process Material", "Time", "Transform", "Visibility" ]
[node name="OmniLight" type="OmniLight" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.305395, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 0.5
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
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shadow_color = Color( 1, 1, 1, 1 )
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shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
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_sections_unfolded = [ "Editor", "Light", "Omni", "Shadow" ]
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[node name="smoke" parent="." index="1" instance=ExtResource( 3 )]