test-client-godot/modules/bitstream/convert_utf16.h

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2020-05-04 16:23:44 +00:00
/*
* Convert a UTF-16 string to UTF-8, mapping indices to provide low-complexity
* range and index lookups.
*
* Copyright 2010 Rasmus Andersson. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef CONVERT_UTF16_H
#define CONVERT_UTF16_H
#include "core/ustring.h"
String convert_utf16_to_utf8(uint8_t * u16_buf, size_t u16_len);
void convert_utf8_to_utf16(String input, uint16_t ** u16_buf, size_t * u16_len);
#endif // CONVERT_UTF16_H