extends WindowDialog # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_color_picker_button_color_changed(color): pass # get_parent().get_node( "world_environment" ).environment.background_sky.sky_top_color = color