[gd_scene load_steps=7 format=2] [ext_resource path="res://textures/atlas/particles_water/heavy_falling_water_heavyFallingWater2.png" type="Texture" id=1] [sub_resource type="ParticlesMaterial" id=1] emission_shape = 2 emission_box_extents = Vector3( 0.015, 0.015, 0.045 ) gravity = Vector3( 0, -11, 0 ) initial_velocity = 0.4 initial_velocity_random = 0.4 angular_velocity = 8.99995e-039 color = Color( 0.427451, 0.745098, 0.796078, 1 ) [sub_resource type="SpatialMaterial" id=2] flags_unshaded = true vertex_color_use_as_albedo = true params_blend_mode = 1 params_cull_mode = 2 params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_texture = ExtResource( 1 ) [sub_resource type="QuadMesh" id=3] material = SubResource( 2 ) [sub_resource type="SpatialMaterial" id=4] flags_unshaded = true params_blend_mode = 1 params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_texture = ExtResource( 1 ) [sub_resource type="QuadMesh" id=5] material = SubResource( 4 ) [node name="water_tap" type="Spatial"] [node name="particles" type="Particles" parent="."] transform = Transform( 0.1, 0, 0, 0, 0.15, 0, 0, 0, 1, 0, 0, 0 ) amount = 60 visibility_aabb = AABB( -2.39364, -2.25282, -4, 4.78728, 4.50564, 8 ) process_material = SubResource( 1 ) draw_passes = 2 draw_pass_1 = SubResource( 3 ) draw_pass_2 = SubResource( 5 )